Table of Contents
Dragons
WARNING: Although it is not the intent of this article to reveal spoilers it is a possibility depending on your definition of a spoiler.
Dragons are completely different than any other race. Their vast size and bizarre body prevents them both from wearing armour and wielding weapons – tools that they disdain in any case. Instead, they are gifted with the ability to evolve and grow stronger by eating the flesh of their defeated foes.
Over the years, their dragonhide hardens and it can provide better protection than the best armour. Instead of wielding weapons, they use their sharp and lethal claws in combat. Moreover, dragons have a natural talent for magic.
Dragons are very interested in the lore of the elements and usually choose to specialize. While focusing their metabolism on a certain element, they can gain various new abilities – including new spells, enhanced claws and more. Eventually, a dragon is able to evolve from the hatchling stage into a grown-up terrifying ancient dragon.
Player Race
The Dragon is selectable by players as their race.
Stat Modifications
Stat Maximums
Protections
- Acquirable
Limitations
- Can't Use Weapons
Skills
- Levitation - (Hint - Using levitate while outside of cities allows you to move quickly over different types of terrain)
- Clawing - Clawing is the default attack skill as a dragon.
Other Useful Skills
- Woodsman - You're already going through the flesh – why not identify it in the process?
Foods
By eating flesh dropped from monsters, a dragon can increase its resistances to anything the monster is resistant to, permanently. This doesn’t happen every time, and as your resistance grows higher, you need to find higher level food. You can only gain one resistance point per flesh piece.
| Taste description | Meaning |
|---|---|
| Delicious | Good chance of gaining resistance. |
| Very Good | Little chance of gaining resistance. |
| Good | Very little chance of gaining resistance. |
| Boring | Almost no chance of gaining resistance. You are very near to where this flesh stops helping (Takes a ton to get the resistance up more) |
| No Taste | No help whatsoever. No chance of resistance gain. Either you are well beyond the listed resistance or it never gives a bonus to resistances. |
| Disgusting | Human food. Ick. No chance for gaining resistance. |
A dragon will only gain resistances in magic, fire, cold, poison, electricity and acid from eating flesh. Also, the dragon's armor and AC ratings will improve as they gain levels.
Good foods for beginning dragons are:
- Zombies: up to 30 cold resist
- Ogres: up to 30 electricity resist
Focuses and abilities
A dragon's focus is where his experience and resistance are concentrated. Also, depending on your focus, you will gain different abilities as you increase in level. You do not lose abilities you have gained in one focus when switching to another, and new hatchlings can start or pick any of the available elemental focuses (fire, cold, electricity, and poison.) Here’s a list of the focus benefits:
Fire
- Fire attuned
- Fire claws
- Dragon's Breath (gives you the spell if you don't have it)
Cold
- Cold attuned
- Cold Claws
- Large Icestorm (gives you the spell if you don't have it)
Lightning
- Lightning Attuned
- Lightning Claws
- Ball Lightning (gives you the spell if you don't have it)
- X-ray Vision (always on, never have to cast it again)
Poison
- Poison Cloud (gives you the spell if you don't have it)
- Poison Claws
Note: The elemental claws actually stack with each other, meaning that when all 4 are active your claws will deal physical, fire, electric, cold, and poison damage all at once. This only applies to when you're using the Clawing skill though. If you decide to use Karate or Punching for some reason, your attacks will be purely physical and won't gain any of the elemental attack types your claws have.
Titles
At first, the player title depends on the highest metabolism level.
| Resistance Score | Title |
|---|---|
| 0 - 4 | Hatchling |
| 5 - 9 | Wyrm |
| 10 - 14 | Wyvern |
| 15 - 19 | Dragon |
From level 20+ the resistance matters:
| Resistance Score | Title |
|---|---|
| 20 - 49 | Big |
| 50 - 79 | Ancient |
| 80+ | Legendary |
Your elemental title is based on whatever you were focused on for the most levels. So, if you focus on fire for 25 levels, ice for 25s, electricity for 25 and poison for 26, you're a poison dragon.
- provide example(s) or more detailed summary
Equipment
Dragons can wear the following:
- 2 Rings
- 1 Amulet
- 1 Talisman
- 1 Bracers
- 1 Cloak
- 1 Girdle
Race Notes
By far the most popular of the exotic races that have equipment restrictions, and generally popular as a race because dragons are rather nifty, dragons can eat corpses to eventually gain massive resistances to all of the common elemental attacks at once. It takes a while to train them up, but at high levels they're impressively resilient against elemental attacks. Since dragons can't use weapons, it's recommended that you play as a Monk, which at least gives you the Meditation skill that's not available with any other classes. Meditation is not essential though, so don't feel bad if you accidentally make a dragon without it, Magic Crystals will also allow you to aggressively cast spells and quickly regain Mana in combat if need be.
Being unable to use weapons isn't a tremendous issue as the elemental attacks from your claws are generally more than sufficient to tackle enemies. Enemies immune to all of your elements will require some specialized techniques though, and spells that can hit them for attack types your claws cannot. The real challenge early on will be a lack of armor; your AC and physical defense go up as you level, but start out far lower than what humanoid classes can get by simply equipping a few pieces of decently enchanted gear, the sort you can find pretty early from several quests! Dragons are a bit of a challenge to get going early on for a beginner due to how little equipment they can use, much like Quetzalcouatls and Fireborn, but Dragons can eventually become terrifyingly durable late game.
Their inability to use many pieces of equipment including melee weapons, bows, shields, helmets, armor, and boots, does mean that a lot of quest rewards are functionally useless to a Dragon except to sell for extra money.
To maximize your abilities and have multiple attack types at once, it's best to switch your metabolism to another element as soon as you've got all of that element's abilities. A dragon's colour is effectively going to be whatever the last metabolism it switches to if you're being efficient about learning all the innate abilities, so if you have a preference, keep that in mind and switch to your preferred colour last. If you pay attention and switch metabolism to another element as soon as you get all the elemental abilities, you'll get all the racial dragon abilities by about level 61 or so.
Useful with a variety of deities including Devourers, Gaea, Gnarg, Sorig, and Ruggili. Being unable to use weapons means worshipping Gaea only has the disadvantage of having a weakness to Fear. You also don't get to use the shield or gloves, but you won't need either of them! Gnarg eventually grants useful bracers as an option that will boost your clawing damage significantly, and Cause Smallpox can't infect dragons.
