races:fireborns
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races:fireborns [2021/10/17 23:49] – [Fireborn] grammar corrections in race summary leaf | races:fireborns [2025/07/02 09:32] (current) – lithe | ||
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Legends say that fireborn are sparks struck off the anvil of creation, with life and spirit, and eventually mind. Those who research magic think that they are relatives of some kind to will o' wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning them. | Legends say that fireborn are sparks struck off the anvil of creation, with life and spirit, and eventually mind. Those who research magic think that they are relatives of some kind to will o' wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning them. | ||
- | Their insubstantial nature makes them both very weak and very quick. Their minds are agile, and they can commune well with the [[:gods]]. However, their area of excellence is magic. They spell cast more powerfully than any other [[: | + | Their insubstantial nature makes them both very weak and very quick. |
- | They can levitate at will, and they can touch to burn. As they gain more power, they are increasingly difficult to hit with weapons. However, they cannot use weapons or armour, and thereby miss out on many benefits (including powerful magical enchantments) those items may bring. | + | They have the ability to levitate at will, and they can touch to burn. As they gain more power, they are increasingly difficult to hit with weapons. However, they cannot use weapons or armour, and thereby miss out on many benefits (including powerful magical enchantments) those items may bring. |
Fire does not harm them, nor poison. Cold, spiritual drain, and physical drain present great peril to them. | Fire does not harm them, nor poison. Cold, spiritual drain, and physical drain present great peril to them. | ||
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* [[attack_types: | * [[attack_types: | ||
* On higher levels, elementals can be your best friends - they may enable you to kill dangerous foes from a safe place. | * On higher levels, elementals can be your best friends - they may enable you to kill dangerous foes from a safe place. | ||
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+ | ===== Race Notes ===== | ||
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+ | Fire and Poison immunity are both very powerful, but in exchange for these Fireborn have two significant and dangerous weaknesses to content with, and are extremely frail against physical attacks due to a lack of armour. Not a race for beginners due to this, as well as their massive equipment restrictions. Two amulets and four rings lets you equip a lot of powerful equipment at once at high levels. Among the most difficult races to use, but they make for incredibly powerful and agile spellcasters. | ||
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+ | Various deities will work fine, though the equipment many grant or the bonuses like Valriel' | ||
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+ | Gnarg and Valkyrie are not recommended. Gnarg' |
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