server:running_the_server:positional_parameters
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Table of Contents
Running The Server : Startup Parameters
When the server is started, it recognizes the following parameters;
most of them have corresponding environment variables .
_say_server_help(){ cat >&1 <<EoI The server does not recognize --long options. $CMDNAME -help Flags: -csport <port> Specifies the port to use for the new client/server code. -d Turns on some debugging. +d Turns off debugging (useful if server compiled with debugging as default). -detach The server will go in the background, closing all connections to the tty. -h Display this information. -log <file> Specifies which file to send output to. Only has meaning if -detach is specified. -mon Turns on monster debugging. -o Prints out info on what was defined at compile time. -s Display the high-score list. -score <name or class> Displays all high scores with matching name/class. -v Print version and contributors. -conf Sets the configuration dir (settings, motd, etc.) -data Sets the lib dir (archetypes, treasures, etc.) -local Read/write local data (hiscore, unique items, etc.) -maps Sets the directory for maps. -arch Sets the archetype file to use. -regions Sets the regions file to use. -playerdir Sets the directory for the player files. -templatedir Sets the directory for template generate maps. -treasures Sets the treasures file to use. -uniquedir Sets the unique items/maps directory. -tmpdir Sets the directory for temporary files (mostly maps.) -m Lists out suggested experience for all monsters. -m2 Dumps out abilities. -m3 Dumps out artifact information. -m4 Dumps out spell information. -m5 Dumps out skill information. -m6 Dumps out race information. -m7 Dumps out alchemy information. -m8 Dumps out gods information. -m9 Dumps out more alchemy information (formula checking). -mt <name> Dumps out list of treasures for a monster. EoI exit }
Running the server
-csport
Syntax : -csport <portnumber>
The default port-number for the crossfire server is 13227 .
If you want to run it for another port, or even want to host multiple instances of the server, then it needs to assign a different port number for each instance that runs.
-detach
-d / +d
-mon
Configurations for the server
-arch
-conf
-data
-local
-log
-maps
-playerdir
-regions
-templatedir
-tmpdir
-treasures
-uniquedir
Requesting information from the server binary
-h
-o
-s
-score
-v
-m
- -m Lists out suggested experience for all monsters. Output goes to stdout.
- print_monsters()
- common/info.c printf(“%-16s|%6” FMT64
- -m2 Dumps out abilities. Output goes to stdout.
- dump_abilities()
- common/info.c printf(“%4d”, op→resist[i]);
- -m3 Dumps out artifact information. Output is printed to logfile .
- dump_artifacts
- common/treasure.c printf(logfile,“Artifact %-30s Dif
- -m4 Dumps out spell information. Output is printed to stderr.
- dump_spells()
- server/spell_util.c fprintf(stderr, ”%s:%s:%s
- -m5 Dumps out skill information. No Output Possible.
NOT functional ! Code hooks are there, but no dump_skills() function.
- just exit(0);
- -m6 Dumps out race information. Output goes to stderr.
- dump_races()
- server/init.c fprintf(stderr,“\nRACE
- -m7 Dumps out alchemy information. Output goes to the logfile .
- dump_alchemy()
- common/recipe.c fprintf(logfile, “\n Formulae
- -m8 Dumps out gods information. Output goes to stderr.
- dump_gods()
- common/holy.c fprintf(stderr,”GOD: %s\n”,god→name);
- -m9 Dumps out more alchemy information (formula checking). Output is printed to the logfile .
- dump_alchemy_costs()
- common/recipe.c fprintf(logfile, “\n Formulae with %d ingredient%s
- -mt <name> Dumps out list of treasures for a monster. Output is printed to the logfile .
- server/init.c, calls dumpvalues = 10
- init_beforeplay()
- dump_monster_treasure(settings.dumparg)
- common/treasure.c fprintf (logfile, “treasures for %s (arch:
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