server:running_the_server:settings
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server:running_the_server:settings [2018/03/02 10:28] – created karl | server:running_the_server:settings [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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===== Server Settings ===== | ===== Server Settings ===== | ||
==== fastclock ==== | ==== fastclock ==== | ||
- | This setting variable needs to be a positive integer or a Zero (0) . | + | This setting variable needs to be a positive integer or a Zero (0) . \\ |
- | A negative value would \\ // | + | A negative value would \\ // |
- | The only function that uses it, is //static void block_until_new_connection(void)// | + | as //uint8 fastclock; /* if true, clock goes warp 9 */ // .. \\ |
+ | |||
+ | The only function that uses it, is //static void block_until_new_connection(void)// | ||
+ | in // server/ | ||
+ | Setting the fastclock to something like 2 or 10 does not make the server " | ||
+ | |||
+ | Older servers until including v1.11.0 used this variable once more in // server/ | ||
+ | found in //void tick_the_clock(void)// | ||
- | Older servers until v1.11.0 used this variable one more in // server/ | ||
My impression was that the Computer' | My impression was that the Computer' | ||
- | So it seems not advisable to set it to anything else than 0 . But therefore the //skymap// is not painted in the // | + | So it seems not advisable to set it to anything else than 0 . \\ |
+ | |||
+ | But therefore the //skymap// is not painted in the // | ||
The weather.ppm can be easily converted by '' | The weather.ppm can be easily converted by '' | ||
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