Praying Spells
Praying, or divine magic, allows you to channel power (grace) from a god into spells. To cast prayers, you must do two things: acquire the praying skill, and worship a god who gives you grace points.
There are many prayer spells (more than any single wizardry discipline has) covering many offensive, defensive, self-improvement, and informational functions. Prayers belong to many different paths, so a caster who is repelled or denied a particular path should still find plenty of useful prayers.
Gods may give unique prayers to their followers on reaching a certain level or achievement, as noted below. Instead of learning these
spells from books when you reach their level, they are bestowed upon you by your god when you pray at his or her altar, assuming your grace points are high enough. Many of these prayers are diseases.
Grace
Grace points are the measure of how much power the god is providing you, functions much as Mana does except for Praying type spells. Your maximum Grace rise as your praying skill level increases. Unlike Mana, which recovers over time and whose regeneration can be sped up with +Magic on rings and items, or instantly refilled with Magic Crystals, the main way to restore Grace is to use the prayer skill to directly restore Grace points. Binding a button to
use_skill praying; use_skill praying; use_skill praying; use_skill praying; use_skill praying;
will allow you to repeatedly stop and pray multiple times in a row, refilling large amounts of Grace quickly and between castings. This works much like Meditation, a skill exclusive to the Monk class who cannot use weapons ever, but can refill Mana and Health quickly by repeatedly using the Meditation skill.
There is another extremely important difference with prayers compared to other types of spells: unlike Mana, Grace can actually go into the negatives when used. If your Grace goes to far into the negatives, your god may actually kill you! This is extremely dangerous and can happen easily if you accidentally try to cast several god given prayers in a row.
General Prayers
This is a complete list of the praying spells which can be used by followers of any god 1),sorted by level. Prayers granted by the gods are listed in a separate section below.
Higher levels of the Praying skill will boost the damage and range of attack spells, as well as the duration of resistance buff spells.
Turn Undead
| Level: | 1 | GP: | 2 | Path: | Turning |
| Attack Types: | turn_undead | Sources: | books, rods, staffs |
| In-Game Description: | A cone spell which sometimes inflicts fear in the undead. |
| Notes: | Of limited practical use given that Holy Word exists. You might as well just use that and kill your undead targets. |
Holy Word
| Level: | 1 | GP: | 4 | Path: | Turning |
| Attack Types: | holyword | Sources: | books |
| In-Game Description: | A cone spell which does damage to the enemies of your god and to the undead. It has no effect on living creatures that are not enemies of your god. As with all cone spells, use the “stay fire” command to fire it in a short-ranged ring all around you. |
| Notes: | Its ability to destroy enemies without damaging any loot is rather helpful, though your exact choice of targets will depend on the deity you're worshipping. Once the Banishment spell becomes available you should switch to that as it's functionally the same, except with a massive damage boost. |
Minor Healing
| Level: | 1 | GP: | 4 | Path: | Restoration |
| Attack Types: | N/A | Sources: | books, rods, staffs |
| In-Game Description: | Heals your own wounds or the wounds of the creature you target. Can be used to heal other players by standing next to them and casting the spell in their direction. |
Cause Light Wounds
| Level: | 1 | GP: | 4 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books |
| In-Game Description: | Fires a bullet to damage your enemies. |
| Notes: | Godpower attack type means it will work against nearly any enemy, though the shots themselves are quite weak. Quickly becomes obsolete once Cause Medium Wounds and Cause Heavy Wounds become available. |
Light
| Level: | 1 | GP: | 4 | Path: | Light |
| Attack Types: | magic, blind | Sources: | books |
| In-Game Description: | Lights a fixed area. |
| Notes: | Creates a small permanent square of light directly in front of you where you fire the spell. This isn't terribly useful; the light doesn't follow you around, and it's exceptionally time consuming casting this repeatedly to light up an area. If you need a proper light source, you're better off getting a flint kit and torches, or a lantern. |
Curse
| Level: | 2 | GP: | 8 | Path: | Abjuration |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Causes your god to curse the target. |
| Notes: | Temporarily lowers enemy stats, basically serving as the offensive equivalent of the Bless spell. (Needs confirming: what stats does Curse affect and does religion affect the stats/resistances lowered?) |
Cause Cold
| Level: | 2 | GP: | 10 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books, rods, scrolls, staffs |
| In-Game Description: | Causes a disease to spread. This disease is highly contagious and somewhat debilitating, but rarely fatal, unless it is complicated by other infections. Players and monsters affected will move more slowly, and be weaker, until the disease runs its course or is cured. |
| Notes: | A fantastic source of exp early on if combined with Cause Flu. Cast one followed by the other and watch rooms full of Goblins get cleared quickly and easily. The damage is rather low so until your praying really gets high level this won't be good for more than just weaker mobs, but a great way for some religions to gain early praying experience without needing to resort to using Cause Light Wounds over and over. See diseases for more information. |
Cause Flu
| Level: | 2 | GP: | 10 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books, rods, scrolls, staffs |
| In-Game Description: | Unleashes an outbreak of the flu. It is rarely deadly of itself, except to weak monsters, but it is very debilitating. |
| Notes: | Combine it with Cause Cold to wreak havoc on rooms full of weaker enemies. See diseases for more information. |
Bless
| Level: | 2 | GP: | 8 | Path: | Abjuration |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Gives you a blessing from your god, increasing some stats and resistances. The exact effect varies depending on which god you worship. |
| Notes: | Can be cast on other players by standing next to them and invoking/firing the spell in their direction. |
Staff To Snake
| Level: | 2 | GP: | 8 | Path: | Creation |
| Attack Types: | physical, poison | Sources: | books |
| In-Game Description: | Converts a staff into a snake which you can control with the Fire keys, like a golem. You receive any XP from the snake's kills. You must be carrying a quarterstaff for this spell to work. |
Perceive Self
| Level: | 2 | GP: | 5 | Path: | Information |
| Attack Types: | N/A | Sources: | rods, scrolls, staffs |
| In-Game Description: | Shows most of your character's attributes. |
| Notes: | Helpful for Dragons in particular to check on their elemental attunement in case they've forgotten to switch as they're levelling up. |
Summon Cult Monsters
| Level: | 3 | GP: | 12 | Path: | Summoning |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Summons pet monsters from your god. The pets will move around on their own and attack your enemies. You receive all XP from their kills. |
| Notes: | The monster types depend on the exact god you're worshipping, with them appearing to be randomly chosen from 3 to 4 types per god. |
Detect Evil
| Level: | 3 | GP: | 3 | Path: | Information |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Detects all enemies in the area with evil minds. |
| Notes: | Can apparently detect some enemies, usually things like undead such as Skulls or Demiliches, that the standard Evocation spell Detect Monster will not. |
Protection From Cold
| Level: | 3 | GP: | 15 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to cold damage for yourself, or an allied player within touching distance. |
Cause Medium Wounds
| Level: | 3 | GP: | 8 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books |
| In-Game Description: | Fires a bullet which does medium damage to a creature in its path. |
Pacify
| Level: | 4 | GP: | 10 | Path: | Mind |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Makes a target turn unaggressive and stop attacking you. |
| Notes: | Attacking a pacified target will anger it and make it attack you again! |
Cure Poison
| Level: | 4 | GP: | 7 | Path: | Restoration |
| Attack Types: | poison | Sources: | books |
| In-Game Description: | Cures all poison from the target. |
Protection From Electricity
| Level: | 4 | GP: | 15 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to electrical damage for yourself, or an allied player within touching distance. |
Medium Healing
| Level: | 4 | GP: | 7 | Path: | Restoration |
| Attack Types: | N/A | Sources: | books, rods, staffs |
| In-Game Description: | Heals medium wounds on you or a target. |
Consecrate
| Level: | 4 | GP: | 35 | Path: | Abjuration |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Consecrates an altar to your god. |
Protection From Fire
| Level: | 5 | GP: | 20 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to fire damage for yourself, or an allied player within touching distance. |
Darkness
| Level: | 5 | GP: | 15 | Path: | Light |
| Attack Types: | N/A | Sources: | books, rods, staffs |
| In-Game Description: | Invokes a wall of darkness. The wall can be crossed, but creatures cannot see through it. |
Cause Heavy Wounds
| Level: | 5 | GP: | 16 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books |
| In-Game Description: | Fires a bullet which damages any creature in its path. |
Banishment
| Level: | 5 | GP: | 10 | Path: | Turning |
| Attack Types: | death, holyword | Sources: | books, rods, staffs |
| In-Game Description: | Fires a cone of divine energy that targets undead as well as enemies of your god. Deals tremendous damage and has a chance of instantly killing weaker, low-level targets. |
| Notes: | An incredibly hard-hitting prayer which fires a cone of divine energy that enemies of your god and undead without damaging any items they carry. It deals enormous amounts of damage and has a chance of instantly killing enemies that are low level. It's generally the most powerful turning spell in your arsenal, being both more powerful and efficient than Holy Word, Holy Orb, or Holy Wrath. Note that a lot of gods actually have Turning spells set as denied, but Banishment is still accessible to them via a Staff of Banishment which can flood a room with energy and tear through enemies effectively. |
Cure Disease
| Level: | 5 | GP: | 30 | Path: | Restoration |
| Attack Types: | disease | Sources: | books, scrolls |
| In-Game Description: | Cures yourself or any allied player within touching distance of any diseases. |
Command Undead
| Level: | 5 | GP: | 12 | Path: | Mind |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Turns nearby undead creatures into your pets. May affect any or all of the creatures standing next to you. |
Cause Leprosy
| Level: | 5 | GP: | 20 | Path: | Wounding |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Infects a target with leprosy. The damage Leprosy deals starts off very weak, but increases slowly over time. Even powerful creatures will eventually succumb to it if the caster is patient. Leprosy is not very contagious but can spread via touch. |
| Notes: | Leprosy can and will kill anything in the game eventually, making it a last resort for patient players who are struggling to find another way to defeat a difficult enemy. It takes a very, very long time for the damage to actually kill enemies, and you need to be on the same map as the enemy otherwise the disease damage eventually stops progressing while you're on the same map. If you're using Leprosy to kill high level boss creatures, be prepared to have to wait several hours for it to actually kill. See diseases for more information. |
Detect Curse
| Level: | 5 | GP: | 10 | Path: | Information |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Marks all cursed or damned objects in your inventory. |
Invisible To Undead
| Level: | 6 | GP: | 25 | Path: | Null |
| Attack Types: | N/A | Sources: | scrolls |
| In-Game Description: | Makes you invisible to undead creatures. |
Immunity To Cold
| Level: | 6 | GP: | 60 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to cold damage. |
Call Holy Servant
| Level: | 6 | GP: | 30 | Path: | Summoning |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Calls a strong fighter from your god, whom you control with the Fire keys, like a golem. You receive all XP from his kills. |
Protection From Poison
| Level: | 6 | GP: | 20 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to poison for yourself, or an allied player within touching distance. |
Holy Orb
| Level: | 7 | GP: | 10 | Path: | Turning |
| Attack Types: | holyword | Sources: | books |
| In-Game Description: | Fires a ball which explodes on contact like a fireball, casting Holy Word on the area. Damage type depends on your god. Kills enemies of your God and undeads. |
Protection From Confusion
| Level: | 7 | GP: | 20 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to confusion for yourself, or an allied player within touching distance. |
Show Invisible
| Level: | 7 | GP: | 10 | Path: | Information |
| Attack Types: | N/A | Sources: | books, rods, scrolls, staffs |
| In-Game Description: | Attempts to reveal invisible monsters or objects in the area. |
| Notes: | Required for certain quests to find invisible switches and items that can't be interacted with until revealed. It's also possible to find this spell on scrolls or staves, so you don't necessarily need to train Praying to use this. |
Regeneration
| Level: | 7 | GP: | 15 | Path: | Abjuration |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Increases your healing speed for a short period of time. |
| Notes: | The faster regeneration speed, as with other regeneration effects on things like amulets and rings, increases your metabolism and thus how quickly you get hungry whenever you're injured and recovering health. Amulets or rings of sustenance can offset this and help prevent excessive food consumption or starvation. |
Protection From Depletion
| Level: | 7 | GP: | 20 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to depletion for yourself, or an allied player within touching distance. |
Cure Confusion
| Level: | 7 | GP: | 8 | Path: | Restoration |
| Attack Types: | confusion | Sources: | books, scrolls |
| In-Game Description: | Removes confusion from the target player. |
| Notes: | Cannot be cast on yourself. If you're confused, it both messes up your ability to move, and it also acts as a silence effect as your spells will either fail or will instead be cast at random from your known spells. The only way to Cure Confusion from yourself is to use a Scroll of Cure Confusion as spell items do not fail when confused. This spell at least lets you cure allies without them needing a scroll, but you'll have to touch them to cast it. |
Protection From Slow
| Level: | 7 | GP: | 20 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves resistance to slow spells for yourself, or an allied player within touching distance. |
Major Healing
| Level: | 8 | GP: | 10 | Path: | Restoration |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Heals major wounds on you or a target. |
Remove Curse
| Level: | 8 | GP: | 80 | Path: | Restoration |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Removes all curses from applied objects in your inventory. Unapplied objects are not affected. |
Cause Typhoid
| Level: | 8 | GP: | 60 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books, scrolls |
| In-Game Description: | Infects a target with typhoid. Typhoid is deadly to human, goblin, giant, and troll races but is harmless to other creatures. See diseases for more information. |
Immunity To Electricity
| Level: | 8 | GP: | 65 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to electrical damage. |
Protection From Paralysis
| Level: | 8 | GP: | 20 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves your resistance to paralysis. |
Protection From Draining
| Level: | 9 | GP: | 25 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves your resistance to draining. |
Holy Possession
| Level: | 9 | GP: | 30 | Path: | Abjuration |
| Attack Types: | physical | Sources: | books |
| In-Game Description: | Blesses your character with the holy power of your god, and may give you immunity to some damage. |
Cure Blindness
| Level: | 9 | GP: | 30 | Path: | Restoration |
| Attack Types: | blind | Sources: | books, scrolls |
| In-Game Description: | Cures your character of blindness. |
Protection From Magic
| Level: | 10 | GP: | 30 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves your resistance to magic damage. |
Immunity To Fire
| Level: | 10 | GP: | 70 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to fire damage. |
Word of Recall
| Level: | 10 | GP: | 40 | Path: | Teleportation |
| Attack Types: | N/A | Sources: | books, rods, scrolls, staffs |
| In-Game Description: | Returns you from any location to the most recent Bed of Reality you have used. |
Heal
| Level: | 10 | GP: | 50 | Path: | Restoration |
| Attack Types: | N/A | Sources: | books, rods, staffs |
| In-Game Description: | Heals all wounds on you or a friendly player standing next to you. It does not cure ailments like blindness, disease, or poison. |
| Notes: | This spell has a massive Grace cost and a very long casting time (the delay before you can move again after casting). Using heavy equipment also increases the chances of fumbling, based on the total weight of equipped items. This all makes it rather impractical for use during a fight, though it's useful for immediately patching up wounds after a battle. Use a Staff of Heal for restoring health during battles which has no failure chance and no delay after casting. Also, while rather expensive at around 1000 Platinum each, consider bringing Healing Potions as an emergency backup which also work instantly, and can be used even in areas that are set as No Spells if you find yourself fighting in an area where spells are not allowed. |
Summon Avatar
| Level: | 10 | GP: | 60 | Path: | Summoning |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Summons the strongest fighter from your god, whom you control with the Fire keys like a golem. You receive all XP from your avatar's kills. This is the strongest summoning spell. |
Protection From Cancellation
| Level: | 11 | GP: | 30 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves your resistance to cancellation. |
Holy Wrath
| Level: | 12 | GP: | 40 | Path: | Turning |
| Attack Types: | holyword | Sources: | books |
| In-Game Description: | A much more powerful version of Holy Word that fires a cone of divine energy to damage the undead and other enemies of your god. |
| Notes: | This is supposed to be a more powerful version of Holy Word, but because it doesn't deal nearly as much damage or have the instant death effect Banishment has, it appears to be functionally useless. Maybe it was intended more as an enemy spell for use against undead players or something? |
Immunity To Poison
| Level: | 12 | GP: | 60 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to poison. |
Cause Anthrax
| Level: | 12 | GP: | 50 | Path: | Wounding |
| Attack Types: | godpower | Sources: | books, scrolls |
| In-Game Description: | Causes an outbreak of anthrax, which is deadly to animals, but not usually harmful to other creatures. See diseases for more information. |
Glyph
| Level: | 12 | GP: | 5 | Path: | Creation |
| Attack Types: | N/A | Sources: | books |
| In-Game Description: | Creates a special rune which encapsulates another praying spell of your choosing. When the rune is triggered, the encapsulated spell is cast on the target. Example: cast glyph summon cult monsters |
Restoration
| Level: | 13 | GP: | 80 | Path: | Restoration |
| Attack Types: | confusion, poison, blind, disease | Sources: | books, scrolls |
| In-Game Description: | Heals all wounds, cures all disease and poison, and fills the belly of you or a target. |
Protection From Attack
| Level: | 13 | GP: | 50 | Path: | Protection |
| Attack Types: | N/A | Sources: | books, scrolls |
| In-Game Description: | Improves your resistance to physical damage. |
Immunity To Slow
| Level: | 14 | GP: | 60 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to slow spells. |
Immunity To Paralysis
| Level: | 16 | GP: | 60 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to paralysis spells. |
Immunity To Draining
| Level: | 18 | GP: | 75 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to draining damage. |
Immunity To Magic
| Level: | 20 | GP: | 150 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to magical damage. |
Immunity To Attack
| Level: | 26 | GP: | 170 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to physical damage. Has no effect on magical damage. |
Invulnerability
| Level: | 80 | GP: | 225 | Path: | Null |
| Attack Types: | N/A | Sources: | |
| In-Game Description: | Makes you immune to all forms of attack. |
Cause White Death
| Level: | 85 | GP: | 350 | Path: | Wounding |
| Attack Types: | godpower | Sources: | |
| In-Game Description: | Causes an outbreak of the most contagious and deadly disease of all. See diseases for more information. |
Prayers Granted by Gods
These prayers are granted by the gods to faithful followers who reach certain levels of Grace. The prayers are granted when praying at the god's altar.
(Need to insert the requirements for the levels here.)
Devourers
Notes: Uniquely, Devourers have no enemy monster types set, including undead, so they cannot use Staves of Banishment, something other gods that are denied Turning spells can still use such as Valkyrie and Ixalovh followers. In exchange for this, they get Cause Red Death, which can target basically all living creatures unless they're specifically immune to diseases (which is very rare) giving them essentially a supercharged version of Cause Cold or Flu to work with, in addition to all their other tools.
See also: Devourers
Cause Red Death
| Level: | 12 | GP: | 100 | Path: | Wounding |
| Attack Types: | godpower | Sources: | Devourers |
| In-Game Description: | Unleashes a very deadly and contagious plague. See diseases for more information. |
| Notes: | The signature spell of Devourers, this is basically a supercharged version of Cause Cold / Flu that hits nearly anything and can demolish entire maps at higher praying levels. |
Cause Many Wounds
| Level: | 12 | GP: | 30 | Path: | Wounding |
| Attack Types: | godpower | Sources: | Devourers, Sorig |
| In-Game Description: | Creates many missiles which strike as a swarm of Cause Light Wounds bullets. |
Finger of Death
| Level: | 14 | GP: | 50 | Path: | Death |
| Attack Types: | death | Sources: | Devourers |
| In-Game Description: | Attempts to make a target die immediately. |
Cause Black Death
| Level: | 15 | GP: | 120 | Path: | Null |
| Attack Types: | godpower | Sources: | Devourers |
| In-Game Description: | Unleashes a very deadly plague and contagious to human, goblin, giant, troll, animal, insect. See diseases for more information. |
Nightfall
| Level: | 16 | GP: | 120 | Path: | Light |
| Attack Types: | N/A | Sources: | Devourers, Gaea |
| In-Game Description: | Brings about a general darkness in the area. |
Face of Death
| Level: | 22 | GP: | 80 | Path: | Death |
| Attack Types: | death | Sources: | Devourers |
| In-Game Description: | Fires a cone of death, which either kills creatures or leaves them unharmed. |
Gaea
Notes: Followers of Gaea deal additional bonus damage to undead with Turning spells, and also get to target unnatural enemies which includes several species including Beholders and Dreads. Banishment in a Gaea follower's hands will shred through undead quite easily, and they also get a variety of other useful prayers to play with.
See also: Gaea
Iron Skin
| Level: | 1 | GP: | 8 | Paths: | Protection, Self |
| Attack Types: | N/A | Sources: | Gaea |
| In-Game Description: | Toughens the skin of your target (which may be you), giving it some protection against hits and damage. Only offers protection against physical attacks. |
Spiderweb
| Level: | 4 | GP: | 10 | Path: | Creation |
| Attack Types: | N/A | Sources: | Gaea |
| In-Game Description: | Fires a cone of cobwebs, nearly immobilizing any creatures caught in the web. |
Wall of Thorns
| Level: | 6 | GP: | 20 | Path: | Creation |
| Attack Types: | physical | Sources: | Gaea, Mostrai |
| In-Game Description: | Creates a line of thorns on the ground. Creatures crossing the thorns are slowed and damaged. |
Sanctuary
| Level: | 7 | GP: | 30 | Path: | Protection |
| Attack Types: | counterspell | Sources: | Gaea |
| In-Game Description: | Surrounds you with a shield that may block incoming spells. |
Insect Plague
| Level: | 9 | GP: | 45 | Path: | Summoning |
| Attack Types: | physical, magic | Sources: | Gaea, Ixalovh |
| In-Game Description: | Summons insect pets which attack your enemies. You receive all XP from their kills. |
Raise Dead
| Level: | 10 | GP: | 150 | Path: | Restoration |
| Attack Types: | N/A | Sources: | Gaea, books |
| In-Game Description: | Casting this spell on the corpse of a slain character will bring the character back to life with 1 hit point, at the cost of some loss of experience points and Constitution. |
Remove Damnation
| Level: | 15 | GP: | 150 | Path: | Restoration |
| Attack Types: | N/A | Sources: | Gaea, scrolls |
| In-Game Description: | Removes damnation from all applied items in your inventory. Unapplied items are not affected. |
Nightfall
| Level: | 16 | GP: | 120 | Path: | Light |
| Attack Types: | N/A | Sources: | Devourers, Gaea |
| In-Game Description: | Brings about a general darkness in the area. |
Daylight
| Level: | 18 | GP: | 120 | Path: | Light |
| Attack Types: | N/A | Sources: | Gaea, Valriel |
| In-Game Description: | Lights up the area. |
Resurrection
| Level: | 20 | GP: | 250 | Path: | Restoration |
| Attack Types: | N/A | Sources: | Gaea, books |
| In-Game Description: | Like Raise Dead, this spell brings the corpse of a player back to life, but it also fully heals the character and causes less loss of Constitution and experience points. |
Peace
| Level: | 20 | GP: | 80 | Path: | Protection |
| Attack Types: | N/A | Sources: | Gaea |
| In-Game Description: | Causes monsters affected to permanently turn non-violent. |
Reincarnation
| Level: | 25 | GP: | 350 | Path: | Restoration |
| Attack Types: | N/A | Sources: | Gaea, books |
| In-Game Description: | Brings a dead character back to life like Resurrection, but does not require a corpse. The character may be a different race. |
Gnarg
Notes: Gnarg gets boosts to Wounding spells making Cause Heavy wounds a decent option against a variety of targets. While Turning spells are repelled, Banishment will still hit alarmingly hard against dwarves and faeries, which includes elves as well as living trees and ents.
See also: Gnarg
Poison Fog
| Level: | 5 | GP: | 15 | Path: | Wounding |
| Attack Types: | poison | Sources: | Gnarg |
| In-Game Description: | Releases a dense cloud of poisonous fog to engulf Gnarg's foes. Will not poison the caster. |
| Notes: | Fires a very wide fog cloud 3 tiles wide that advances forwards and attempts to poison enemies. Can also poison allies so be careful with how you aim it! Unusually, the fog cloud starts on top of the caster, but you cannot poison yourself with this spell, and it also pierces through large crowds instead of exploding when it hits an enemy, both distinct advantages over the Poison Cloud Sorcery. |
Cause Smallpox
| Level: | 10 | GP: | 85 | Path: | Wounding |
| Attack Types: | godpower | Sources: | Gnarg |
| In-Game Description: | Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids. |
| Notes: | An incredibly powerful version of Cause Typhoid that tears through specific races. With this disease, Gnarg is really an anti-human, goblin, troll, and giant deity in addition to being anti-dwarf and faerie. Useful if the player is a race which isn't a target of the disease such as a dragon, quetzal, serpentfolk, etc. See diseases for more information. |
Cause Rabies
| Level: | 12 | GP: | 120 | Path: | Wounding |
| Attack Types: | N/A | Sources: | Gnarg |
| In-Game Description: | Inflicts the target enemy with Rabies, a disease that's slow to progress and not very contagious, but can eventually kill any of Gnarg's foes given time. |
| Notes: | The ultimate single-target killing prayer in the game. Like Cause Leprosy, anything that isn't immune to diseases will eventually die even if it's a creature that regenerates health quickly, and unlike Leprosy it kills much faster, meaning it's specialized against extremely durable boss enemies. You need to be extremely high level in praying to obtain this, but once you do you'll have a terrifyingly strong anti-boss disease at your disposal. See diseases for more information. |
Gorokh
Notes: Magic resist, Fear immunity, and access to all magic schools makes Gorokh very versatile. Their Banishment is particularly useful for taking on hordes of angels, of which there's at least one popular, easy to locate map with many high level angels to target with it. Flaming Aura gives you handy bonus fire damage when meleeing tough targets, though it will burn up items, and Vitriol is an extremely rare source of Acid damage, something the player has limited ways of inflicting.
See also: Gorokh
Rage
| Level: | 1 | GP: | 5 | Path: | Wounding |
| Attack Types: | N/A | Sources: | Gorokh, Ruggilli |
| In-Game Description: | Fills you with the rage of your god, temporarily enhancing your strength, speed, endurance, and regeneration. |
Flaming Aura
| Level: | 1 | GP: | 5 | Path: | Fire |
| Attack Types: | fire | Sources: | Gorokh, Ruggilli |
| In-Game Description: | Surrounds you with an aura of fire which burns everything near you. |
Vitriol
| Level: | 5 | GP: | 15 | Path: | Detonation |
| Attack Types: | acid | Sources: | Gorokh |
| In-Game Description: | Fires a ball of acid which splashes on contact and does acid damage to creatures in the splashed area. |
Ixalovh
Wave
| Level: | 3 | GP: | 8 | Path: | Null |
| Attack Types: | physical | Sources: | Ixalovh |
| In-Game Description: | Fires a cone of waves that smashes enemies and pushes them away with physical damage. The power of the waves is strong enough that they may destroy items caught in the water. |
| Notes: | Similar to other cone spells like Icestorm, it will destroy items, but unlike most spells the damage this deals is purely physical, giving it some use against otherwise magically resilient targets. It also has the interesting effect of pushing enemies back that it hits, even ones that are immune to physical attacks such as Vampires, allowing you to keep them at a safe distance while an ally perhaps uses other spells. |
Siren Call
| Level: | 7 | GP: | 20 | Path: | Mind |
| Attack Types: | N/A | Sources: | Ixalovh |
| In-Game Description: | 2) |
Insect Plague
| Level: | 9 | GP: | 45 | Path: | Summoning |
| Attack Types: | physical, magic | Sources: | Gaea, Ixalovh |
| In-Game Description: | Summons insect pets which attack your enemies. You receive all XP from their kills. |
Lythander
Conflict
| Level: | 10 | GP: | 50 | Path: | Mind |
| Attack Types: | N/A | Sources: | Lythander |
| In-Game Description: | Confuses and distracts nearby monsters, causing them to attack the nearest target, whether friend or foe. |
Defense
| Level: | 40 | GP: | 75 | Path: | Protection |
| Attack Types: | N/A | Sources: | Lythander |
| In-Game Description: | Asks Lythander to raise your resistance to many things. |
Mostrai
Wall of Thorns
| Level: | 6 | GP: | 20 | Path: | Creation |
| Attack Types: | physical | Sources: | Gaea, Mostrai |
| In-Game Description: | Creates a line of thorns on the ground. Creatures crossing the thorns are slowed and damaged. |
Ruggilli
Rage
| Level: | 1 | GP: | 5 | Path: | Wounding |
| Attack Types: | N/A | Sources: | Gorokh, Ruggilli |
| In-Game Description: | Fills you with the rage of your god, temporarily enhancing your strength, speed, endurance, and regeneration. |
Flaming Aura
| Level: | 1 | GP: | 5 | Path: | Fire |
| Attack Types: | fire | Sources: | Gorokh, Ruggilli |
| In-Game Description: | Surrounds you with an aura of fire which burns everything near you. |
Retributive Strike
| Level: | 18 | GP: | 100 | Path: | Wounding |
| Attack Types: | godpower | Sources: | Ruggilli |
| In-Game Description: | Damages the targeted creature with godpower, against which very few creatures have any resistance. |
Sorig
Divine Shock
| Level: | 1 | GP: | 3 | Path: | Wounding |
| Attack Types: | electricity, godpower | Sources: | Sorig |
| In-Game Description: | Fires a ball of lightning. |
Windstorm
| Level: | 3 | GP: | 3 | Path: | Null |
| Attack Types: | physical | Sources: | Sorig |
| In-Game Description: | A cone spell which does minor wind damage and pushes away creatures and loose, lightweight items on the ground. |
Forked Lightning
| Level: | 5 | GP: | 15 | Path: | Electricity |
| Attack Types: | magic, electricity | Sources: | Sorig |
| In-Game Description: | Fires a lightning bolt which forks into multiple smaller bolts, covering a somewhat cone-shaped area. |
Cause Critical Wounds
| Level: | 7 | GP: | 25 | Path: | Wounding |
| Attack Types: | godpower | Sources: | Sorig |
| In-Game Description: | Fires a bullet which inflicts damage on any creature it strikes. |
Cause Many Wounds
| Level: | 12 | GP: | 30 | Path: | Wounding |
| Attack Types: | godpower | Sources: | Devourers, Sorig |
| In-Game Description: | Creates many missiles which strike as a swarm of Cause Light Wounds bullets. |
Valriel
Wrathful Eye
| Level: | 5 | GP: | 30 | Path: | Self |
| Attack Types: | blind | Sources: | Valriel |
| In-Game Description: | Summons an image of Valriel's Eye, which may temporarily blind creatures in the cone-shaped area in front of it. |
Sunspear
| Level: | 6 | GP: | 8 | Path: | Light |
| Attack Types: | fire, blind | Sources: | Valriel, rods, staffs |
| In-Game Description: | Fires a bolt of blindness and heat. |
Daylight
| Level: | 18 | GP: | 120 | Path: | Light |
| Attack Types: | N/A | Sources: | Gaea, Valriel |
| In-Game Description: | Lights up the area. |
Credits
All information retrieved from the archetype files in the
SVN repository, or from the
Spells section of the main Crossfire site.