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user:draugthewhopper:heavyweapons [2022/03/11 15:23] – created draugthewhopperuser:draugthewhopper:heavyweapons [2025/04/18 13:08] (current) – external edit 127.0.0.1
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   * Two-handed greatswords, clubs, or other "heavy" weapons receive wc+2 for every +1 on the weapon. This reflects how very heavy weapons can be difficult to block or parry.   * Two-handed greatswords, clubs, or other "heavy" weapons receive wc+2 for every +1 on the weapon. This reflects how very heavy weapons can be difficult to block or parry.
-  * Split weapons (dual swords, etc) and polearms (lucerne hammer, poleaxe, halberds) receive wc+1 __and__ +  * Split weapons (dual swords, etc) and polearms (lucerne hammer, poleaxe, halberds) receive wc+1 __and__ ac+1 for every +1 on the weapon. This reflects that these weapons are specifically designed for additional defensive options.
- ac+1 for every +1 on the weapon. This reflects that these weapons are specifically designed for additional defensive options.+
  
 This does leave a final category: two handed defensive "weapons". This doesn't really exist at the moment, but I could conceive a case or two where a two-handed item gets ac+2 for every +1 on the item. This could happen with a large two-handed shield, and one player in a party could play a "tank" role during a very tough enemy fight. This does leave a final category: two handed defensive "weapons". This doesn't really exist at the moment, but I could conceive a case or two where a two-handed item gets ac+2 for every +1 on the item. This could happen with a large two-handed shield, and one player in a party could play a "tank" role during a very tough enemy fight.
user/draugthewhopper/heavyweapons.1647033819.txt.gz · Last modified: (external edit)

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