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user:kettek:windowsbuild-server [2025/03/02 04:41] – [New Beginnings] kettekuser:kettek:windowsbuild-server [2025/04/18 13:08] (current) – external edit 127.0.0.1
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   flex.exe -i -B -Cf -o reader.cpp ../random_maps/reader.l   flex.exe -i -B -Cf -o reader.cpp ../random_maps/reader.l
      
 +Not checking now, but I think you might need to do
 +
 +  "-oloader.cpp"
 +
 +verbitim, aka:
 +
 +  flex.exe -i -B -Cf "-oloader.cpp" ../common/loader.l
 +  
 +Also same for reader... seems goofy.
 +
 4. Copy all the files to the appropriate share, etc, and var directories. I will add these as Visual Studio project build steps later. 4. Copy all the files to the appropriate share, etc, and var directories. I will add these as Visual Studio project build steps later.
    
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 6. Oh, also collect the assets (delete .arc, .face, .trs, .tar, .artifaces if they exist). 6. Oh, also collect the assets (delete .arc, .face, .trs, .tar, .artifaces if they exist).
 +
 +6.1. Also make sure you have arch in the lib/ dir. I can't recall if it complains if maps isn't in there, but that should end up in share, I think.
  
   cd lib   cd lib
   ../crossfire32.exe -data ./ -conf ./config -pack-assets archs crossfire.arc -pack-assets faces crossfire.face -pack-assets treasures crossfire.trs -pack-assets images crossfire.tar -pack-assets artifacts crossfire.artifacts   ../crossfire32.exe -data ./ -conf ./config -pack-assets archs crossfire.arc -pack-assets faces crossfire.face -pack-assets treasures crossfire.trs -pack-assets images crossfire.tar -pack-assets artifacts crossfire.artifacts
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