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classes:ninjas

Ninjas

As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. You have had no introduction to either religious devotion or magic.

The ninja is selectable by players as their class. It has the following modifications to stat distribution:

Stat Modifications

Str Dex Con Int Wis Pow Cha Net +/- 1)
+1 +2 +1 0 -2 -2 -1 0

Stat Maximums

Class selection does not affect stat maximums

Resistance

  • None

Traits

Starting Equipment

Class Notes

Hiding and Jumping are actually pretty handy early on. If you take the time to train Hiding you get bonus exp moving near enemies unseen, and Jumping allows you to rapidly traverse terrain in the wilderness without needing to Levitate. Many maps will require a direct approach though, and Ninjas also make perfectly fine attackers, having access to all the major weapon skills.

Ninjas have a very distinct appearance but do sometimes appear as enemies, so keep that in mind if you're in a party that your party members don't confuse you for enemy targets!

Ninjas are also one of the two classes that start with Karate. Karate itself usually isn't as helpful as using a weapon with the potential for the massive damage bonuses that slaying properties on a weapon can provide, but if you want to play something like a human Gaea worshipper but don't like the appearance of Monks, Ninjas are an alternative option to start as a good barehanded character.

See Also

  • None
1)
Charisma not included in Net calculation.
classes/ninjas.txt · Last modified: by lithe

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