dev:levels
Table of Contents
Reference Player Levels
For purposes of balancing monster combat and experience rewarded, it is useful to have reference statistics for a typical level N player.
Goal: Two monsters have the same level if it is just as likely as one monster to kill the other and vice versa. For a player to level up from level N to level N+1, they should need to kill 10 level N monsters. This means that players are incentivized to fight monsters near their level.
Level | HP | SP | GR | AC | Armor | WC | Damage | Speed |
---|---|---|---|---|---|---|---|---|
10 | 80 | 20 | 10 | 6 | 25 | 18 | 10 | 0.8 |
20 | 130 | 50 | 50 | 3 | 35 | 15 | 20 | 0.85 |
30 | 170 | 100 | 80 | 0 | 45 | 12 | 30 | 0.9 |
40 | 220 | 150 | 90 | -3 | 55 | 9 | 40 | 0.95 |
50 | 270 | 180 | 100 | -6 | 65 | 6 | 50 | 1.0 |
60 | 320 | 200 | 110 | -9 | 75 | 3 | 60 | 1.05 |
70 | 500 | 250 | 120 | -12 | 80 | 0 | 70 | 1.10 |
80 | 600 | 300 | 140 | -15 | 85 | -3 | 80 | 1.10 |
90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 |
100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 |
Level Progression
- experience reward for killing a level x monster = rwd(x):=100*(2)^(x-1)
- By the above definition, to go from level n to n+1 you need to gain 10*rwd(n) experience
- Therefore your total cumulative experience at level n is cum(n) = sum(10*rwd(i), i, 1, n-1)
- By math, cum(n) = 500*(2^n-2)
Level 10
- ~80 hp
- 20 sp
- 10 gr
- level 10 in main skill
- 4 or 5 spells (?)
- armor: 30
- attack: 30
- a few resist points around
Level 20
- ~180 hp
- 50 sp
- 50 gr
- level 18 in main skill
- 8 or 10 spells, including zone ones
- armor: 70
- attack: 70
Level 30
- ~250 hp
- 100 sp
- 80 gr
- level 25 in main skill
- 15 spells?
- armor: 150
- attack: 150
Level 40
- ~350 hp
- 150 sp
- 90 gr
- level 35 in main skill
- 20 spells?
- armor: 200
- attack: 200
Level 50
- ~400 hp
- 180 sp
- 100 gr
- level 45 in main skill
- 25 spells
- armor: 300
- attack: 300
Level 60
- ~600 hp
- 200 sp
- 110 gr
- level 57 in main skill
- ~40 spells
- armor: 450
- attack: 450
Level 70
- ~700 hp
- 250 sp
- 120 gr
- level 65 in main skill
- ~60 spells in various categories
- armor: 600
- attack: 600
Level 80
- ~780 hp
- 300 sp
- 140 gr
- level 75 in main skill
- major spells
- armor: 800
- attack: 800
Level 90
- ~850 hp
- 350 sp
- 150 gr
- level 85 in main skill
- almost all spells
- armor: 900
- attack: 900
Level 100
- ~1000 hp
- 500 sp
- 250 gr
- level 90 in main skill
- all spells
- armor: 1500
- attack: 2000
- high resistances in almost all attacktypes
Special spells
Roughly sorted by decreasing importance
- word of recall
- town portal
- elemental resistances
- healing and curing spells
- x-ray
- dimension door
- statistic improvement
- create stuff
Combat spells:
- attack (zone and target)
- summoning
dev/levels.txt · Last modified: by 127.0.0.1