Object attributes beginning with the letter m .
Partly taken from the (unsorted) wholepage Object Fields .
Type: sint8
Comment: Any magical bonuses to this item
Meaning:
Type: mapdef *
Comment: Pointer to the map in which this object is present
Meaning:
Type: uint8
Comment: What level to draw this on the map
Meaning:
Type: uint16
Comment: What materials this object consist of
Meaning:
Type: const char * (shared string)
Coment: Specific material name
Meaning:
Type: sint16
Meaning:
Type: sint16
Meaning:
Type: sint16
Meaning:
Found in treasure lists, to provide more chances for treasures listed in that list, when that item got not selected as treasure.
Type: MoveType
Comment: What movement types explicitly allowed
Meaning:
Type: MoveType
Comment: What movement types this blocks
Meaning: Prevents a character or monster from moving onto a tile occupied by the object.
Each part of a multi-tile object may have an unique setting, unlike many other modifiers
that are omitted or ignored in non-head parts.
See also move_block on the objects page.
Type: MoveType
Comment: Move types affected moving off this space
Meaning:
Type: MoveType
Comment: Move types affected moving on to this space
Meaning:
Type: MoveType
Comment: Movement types this slows down
Meaning:
Type: float
Comment: How much this slows down the object
Meaning:
Type: sint32
Comment: What stage in attack mode
Meaning:
Type: MoveType
Comment: Type of movement this object uses
Meaning:
Type: const char * (shared string)
Comment: If this is a book / sign / magic_mouth / etc
Meaning:
check other uses.
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
Type: obj *
Comment: Pointer to the rest of a large body of objects
Meaning: