Hit Points measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character's CON according to the CON Bonus to HP Table below. Damage taken directly removes current hp. Hp slowly regenerates according to hp regen or the use of Health Potions or similar spells. Max Hp is the total number of hp a player can have for a given CON and Level .
The following formula describes what the maximum hp a player can have is
for characters at or below level 10
Character's Level + (the Constitution Bonus (see CON bonus table below) x Character's Level)
for characters greater than level 10
((the Constitution Bonus (see CON bonus table below) x 10)) + ((Character's Level - 10) x 2) + 10
note a players max hp can never be less than 1.
For example, using the below table, a character with 20 CON at level 29 would have:
max hp = (5 x 10) + (19 x 2) + 10 max hp = 50 + 38 + 10 max hp = 98 hp
Accordingly players will typically experience a rapid increase in max hp until level 11.
CON stat points | CON Bonus to Max hp |
---|---|
1 | -2.5 |
2 | -2 |
3 | -1.5 |
4 | -1 |
5 | -0.5 |
6 | -0.5 |
7 | 0 |
8 | 0 |
9 | 0 |
10 | 0 |
11 | 0.5 |
12 | 1 |
13 | 1.5 |
14 | 2 |
15 | 2.5 |
16 | 3 |
17 | 3.5 |
18 | 4 |
19 | 4.5 |
20 | 5 |
21 | 6 |
22 | 7 |
23 | 8 |
24 | 9 |
25 | 10 |
26 | 11 |
27 | 12.5 |
28 | 15 |
29 | 20 |
30 | 25 |
Hit points (Hp) A character will gain the following number of Hp for each new overall level gained between levels 1-10:
(HpB)/2 + D4 + D4 + 1 + 1/every even level if HpB is even.
Where D4 is a random number between 1 and 4 and you always get 1 hit point gained per level, regardless of HpBM. For levels after 10th, Hp grow 2 per level. The overall level provides the correct value for level in the calculation.