Crossedit Main Editor Menu
When crossedit starts, it just shows a simple greenish item selection menu.
New - Creates a new window with the window title “Edit /Noname”
Open - Creates a new window with the title “File Select”
Crossfire - Starts the crossfire server if it is located in the PATH
Quit - Exits the editor
Looks for text files found in the {prefix}/share/crossfire/doc directory.
The documentation is build by make archive
after make
when compiling the server source code.
The documentation pkg is named “ crossfire-VERSION.doc.tar.gz ” and would create a directory
named “ crossfire-doc ” when being extracted,
which then needs either being renamed to simply “ doc ” or symbolic linked to it from “ doc ” .
Selecting “all” and “toggle” shows no items
all - Shows all selectable items
toggle - Toggles on / off the entries below
monster - Monsters and generators
exit - Pits, buildings, doors, transport,
treasure - Random treasure, chest, sarcophagus container
background - Magic mouth, bridges, floors, streets, piers, rivers
door - Slot machines, altars, doors, keys, buttons
special - Slot machines, directors, spinners, runes, bullet walls, altars, triggers
shop - Shop interior, buildings
normal - Books, signs, furniture, boulder, cauldrons, containers, floor attributes
false wall - Weak walls, windowed walls, gated walls
wall - Walls, hedges, fences
equipment - Armour and weapons
other - Horns, rings, amulets, books, scrolls, minerals, food, flesh
artifact - Artifact armour and weapons
See further : Page Arch Submenu.
Clipboard
Creates a sub window for the following sub menus:
shops - Shop buildings and shop interior
TownStaff - Buildings and transport
alchemy - Potions, minerals, gems
food-bparts - Food and flesh
rivers - Rivers and bridges
artifacts - Horn of Plenty, Dragonslayer, etc
town - similar to outdoors
monsters3 - as monsters and monsters2
exits - Doors, stairs, cave entrance, holes, weak walls
equipment - Armour and weapons
alltown - Town buildings like cathedral, shop, prison
indoors - Furniture, ground, doors, exits, stairs, altars
special - Buttons, handles, grates, directors, traps, bulletwalls
readables - Scrolls, books, signs
outdoors - World map buildings, transport, terrain
monsters - Low level monsters, a few high level
monsters2 - Many monsters of various size, generators
items - Random items, furniture, doors, keys, books
lakes - Falls, ponds, lakes
background - Various in and outdoor, signs, shelves
runes - Trap runes
classes - Player's class figure
other - Cave walls
See further : Pick Submenu.
wall-special - 1/2, 1/4 walls
caves2 - Same as Pick > other
wall - Fences, walls
misc - World map items like towns, lakes, streets
caves - Cave walls
See further : Pick Submenu, that contains the Walls Submenu.