Sorcery
Sorcery is one of the wizardry disciplines of spellcasting. Sorcery is probably the most generally useful wizardry skill, as it has the most spells, covering many offensive, defensive, and informational functions. Spells belong to many different paths, so a caster who is repelled or denied a particular path should still find plenty of useful sorcery spells.
The sorcery skill is acquired by learning the skill from a scroll or by having a talisman of sorcery. Spellcasters may also be created with sorcery as part of their initial skill set.
List of Spells
This is a complete list of the sorcery spells1), sorted by level.
Magic Bullet
Level: | 1 | SP: | 1 | Path: | Missiles |
Attack Types: | magic | Sources: | books, rods, wands |
Notes: | Fires a magical bullet which continues in one direction until striking something. |
Slow
Level: | 1 | SP: | 5 | Path: | Null |
Attack Types: | magic, slow | Sources: | books, rods, wands |
Notes: | A cone-shaped spell which slows down the creatures it strikes. |
Detect Magic
Level: | 1 | SP: | 1 | Path: | Information |
Attack Types: | N/A | Sources: | books, rods, scrolls, wands |
Notes: | Reveals all magic items in the caster's inventory. |
Probe
Level: | 1 | SP: | 3 | Path: | Information |
Attack Types: | N/A | Sources: | books, rods, wands |
Notes: | Gives the caster information about a nearby enemy. Reports the condition of the enemy and the caster's chance of defeating it. |
Marking Rune
Level: | 1 | SP: | 2 | Path: | Null |
Attack Types: | N/A | Sources: | books |
Notes: | Creates a harmless sign on the floor in which the caster can write any words he likes. The sign does not detonate or do any damage, and anyone who applies it can read the words. |
Spark Shower
Level: | 1 | SP: | 5 | Path: | Electricity |
Attack Types: | magic, electricity | Sources: | |
Notes: | Fires a cone of electrical energy. Creatures struck take magical and electrical damage. |
Magic Missile
Level: | 1 | SP: | 1 | Path: | Missiles |
Attack Types: | magic | Sources: | books, rods, wands |
Notes: | Fires a poorly-tracking magical bolt. The bolt can turn to seek out a target, but it is stupid and may often run into walls. |
Strength
Level: | 2 | SP: | 10 | Path: | Self |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | May increase the caster's Strength stat temporarily. Size of the effect depends on the caster's current Strength stat and sorcery skill level. |
Paralyze
Level: | 2 | SP: | 5 | Path: | Mind |
Attack Types: | magic, paralyze | Sources: | books |
Notes: | A cone-shaped spell which may paralyze creatures. Attacking paralyzed creatures will not break the spell. |
Confusion
Level: | 2 | SP: | 10 | Path: | Mind |
Attack Types: | confusion | Sources: | books, scrolls |
Notes: | Confuses enemies.2) |
Poison Cloud
Level: | 2 | SP: | 5 | Path: | Missiles |
Attack Types: | magic, poison | Sources: | books, rods, wands |
Notes: | Fires a ball which explodes into a poisonous cloud. Creatures affected may be slowed, weakened, or killed. |
Wonder
Level: | 3 | SP: | 10 | Path: | Transmutation |
Attack Types: | paralyze | Sources: | rods, wands |
Notes: | Casts a randomly selected wizardy spell; or, about 1/3 of the time, creates harmless flowers. The spell is randomly selected in the same way as randomly created spellbooks, so low-level spells will appear much more often than high-level ones. |
Dexterity
Level: | 3 | SP: | 12 | Path: | Self |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | May increase the caster's Dexterity stat temporarily. Size of the effect depends on the caster's current Dexterity stat and sorcery skill level. |
Charisma
Level: | 3 | SP: | 12 | Path: | Self |
Attack Types: | N/A | Sources: | books |
Notes: | May increase the caster's Charisma stat temporarily. Size of the effect depends on the caster's current Charisma stat and sorcery skill level. |
Fear
Level: | 4 | SP: | 6 | Path: | Mind |
Attack Types: | magic, fear | Sources: | books, rods, wands |
Notes: | Fires a cone of fear, possibly causing enemies within the cone to flee in fear. |
Disarm
Level: | 4 | SP: | 7 | Path: | Abjuration |
Attack Types: | N/A | Sources: | books |
Notes: | Attempts to disarm a trap with no risk of triggering it, with a chance of success ranging from about 1/2 to about 1/20. This chance is dependent on the casting level, the trap's level, and also somewhat on the user's dexterity stat. It can also be used to remove marking runes. |
Constitution
Level: | 4 | SP: | 15 | Path: | Self |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | May increase the caster's Constitution stat temporarily. Size of the effect depends on the caster's current Constitution stat and sorcery skill level. |
Dark Vision
Level: | 5 | SP: | 10 | Path: | Information |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | Allows the caster to see in the dark without a light source. |
Transference
Level: | 5 | SP: | 10 | Path: | Transferrence |
Attack Types: | N/A | Sources: | books |
Notes: | Transfers mana points to another player. If used on a normal creature, the magical energy may cause the creature to explode in a ball of fire. |
Magic Mapping
Level: | 5 | SP: | 15 | Path: | Information |
Attack Types: | N/A | Sources: | books, rods, scrolls, wands |
Notes: | Shows an overhead map of the caster's location. Very useful in unknown areas. |
Steambolt
Level: | 5 | SP: | 10 | Path: | Fire |
Attack Types: | physical, magic | Sources: | books, rods, wands |
Notes: | Fires a bolt of hot steam, which does damage and leaves behind fog. |
Levitate
Level: | 6 | SP: | 10 | Path: | Null |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | Levitates the caster above the ground. The caster cannot fall into holes or traps while levitating, but also cannot pick things up off the ground. |
Rune of Transference
Level: | 6 | SP: | 12 | Path: | Transferrence |
Attack Types: | N/A | Sources: | books |
Notes: | Creates a rune which, when stepped on by a creature, will transfer mana from the creature to the creator of the rune. |
Invisible
Level: | 6 | SP: | 15 | Path: | Null |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | Makes the caster invisible. Attacking other creatures or using spells will cause the invisibility to wear off more quickly. |
Antimagic Rune
Level: | 7 | SP: | 5 | Path: | Abjuration |
Attack Types: | magic, cancellation | Sources: | books |
Notes: | Creates a rune that will cast anti-magic on any creature that steps on it. |
Missile Swarm
Level: | 7 | SP: | 6 | Path: | Missiles |
Attack Types: | magic | Sources: | books |
Notes: | Fires a swarm of magic missiles. Like the first-level spell, the magic missiles try to track enemies but frequently miss. |
Mass Confusion
Level: | 7 | SP: | 20 | Path: | Mind |
Attack Types: | magic, confusion | Sources: | books, rods, wands |
Notes: | A cone spell which inflicts confusion on creatures in its path. |
Animate Weapon
Level: | 7 | SP: | 25 | Path: | Teleportation |
Attack Types: | weaponmagic | Sources: | books |
Notes: | The weapon in the caster's hand comes to life and flies around, controlled with the Fire keys like a golem. The caster recieves all XP from creatures killed by the weapon. |
Identify
Level: | 8 | SP: | 60 | Path: | Information |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | Attempts to identify some items in the caster's inventory. The higher the caster's sorcery skill level, the more items will be identified. |
Improved Invisibility
Level: | 8 | SP: | 25 | Path: | Null |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | Makes the caster invisible. Unlike the normal invisibility spell, the caster remains invisible even when attacking or casting other spells. |
Dimension Door
Level: | 10 | SP: | 25 | Path: | Teleportation |
Attack Types: | N/A | Sources: | books, rods, wands |
Notes: | Teleports the caster a short distance in the direction the spell is cast. It will not cross anti-magic spaces, and the caster will never be teleported to the same space as a monster. If the caster specifies a count, the spell will attempt to teleport him that number of spaces. Without a count, the maximum number will be attempted. |
Xray
Level: | 10 | SP: | 20 | Path: | Information |
Attack Types: | N/A | Sources: | books, scrolls |
Notes: | Allows the caster to see through a single level of wall for a limited time. |
Magic Rune
Level: | 12 | SP: | 5 | Path: | Creation |
Attack Types: | N/A | Sources: | books |
Notes: | Creates a rune on the floor which encapsulates another spell of the caster's choosing. When the rune is stepped on, the encapsulated spell is activated. |
Magic Drain
Level: | 12 | SP: | 20 | Path: | Transferrence |
Attack Types: | N/A | Sources: | books |
Notes: | Drains mana points from the enemy and gives them to the caster. |
Color Spray
Level: | 13 | SP: | 35 | Path: | Null |
Attack Types: | chaos | Sources: | |
Notes: | Fires a cone of energy that strikes with many different attack types. It is weaker than most attack spells of a similar level, but the combination of attack types of damage makes it useful against creatures with unknown immunities, or rooms full of monsters with different immunities. |
Town Portal
Level: | 15 | SP: | 50 | Path: | Teleportation |
Attack Types: | N/A | Sources: | books |
Notes: | Creates a magical portal from one point to another. It must be invoked twice: the first use marks one end of the portal, and the second marks the other location which connects to it. Useful for returning home temporarily from dungeons to drop off treasure or heal, and then return to the same point in the dungeon. |
Create Repulsion Wall
Level: | 15 | SP: | 30 | Path: | Creation |
Attack Types: | physical | Sources: | |
Notes: | Creates a repulsion wall which pushes away any creature next to it, unless the creature is flying. The wall dissipates after a limited time. |
Rune of Death
Level: | 17 | SP: | 20 | Path: | Death |
Attack Types: | death | Sources: | books |
Notes: | Creates a rune that, when stepped on, hits the target with a death attack. Depending on the creature's death resistance, it will either be killed or take no damage at all. |
Destruction
Level: | 18 | SP: | 30 | Path: | Null |
Attack Types: | magic | Sources: | books, scrolls |
Notes: | Damages all creatures around the caster. Unlike most spells, destruction works through walls and doors. The damage is all magical, and increases as sorcery skill level and Intelligence, Wisdom, and Power stats increase. |
Credits
All information retrieved from the archetype files in the
SVN repository, or from the
Spells section of the main Crossfire site.