This client-side C++ script monitors your food level and feeds your character when it falls below 250.
//gxc's Food Monitor Ver 1.0 //How to use: //1. Save and compile //2. Enter "scripts <path to save>" in Crossfire #include <cstdio> #include <cstdlib> #include <cstring> int main (){ //variable declaration char buf[200], checkFood[]="food"; int foodLVL; //tell client to watch all stats printf ("watch stats\n"); //flush stdout, necessary after all output fflush (stdout); //begin an infinite loop while(true){ //loops until buf = "food", which means //the next string is the amount food left while(strcmp(buf,checkFood)!=0){ scanf("%s",buf); } //get the amount of food scanf("%s",buf); //convert to an integer foodLVL = atoi(buf); //if it's less than the danger amount, //apply food of your choice if(foodLVL<250){ //Change "food" in this line to the //food of your choice printf("issue 1 1 apply food\n"); fflush (stdout); //flush as always } } return 0; }
Ver 1.0
Basic food watching script, nothing too cool. I've run it extensively with no problems.
Coming:
-Database of food, maybe, that consumes food in some order