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arch:arch_attributes:e

Arch Object attributes E

Object attributes beginning with the letter e .

Partly taken from the (unsorted) wholepage Object Fields .

List of attributes

elevation

Type: sint32

Comment: Elevation of this terrain - used in weather code

Meaning: Weather was removed shortly after the release 1.11 of the server .

end

Meaning: Ends the block of an archetype.
Example :

arch yet_another_archetype
has_some_attribute attribute_value
end

See also arch .

endmsg

Meaning: Ends the block of a message that is displayed to the player.
Example:

arch magic_mouth
x 1
y 1
msg
Hello Dungeon !
endmsg
end

See also msg

exp

Type: sint64

Meaning:

  • experience points to give to the player when defeating the monster
  • added speed for some items?

Server struct obj {} object

These are not archetype attributes, but server internal variables.
Read more on the object_fields page.

enemy

Type: obj *

Comment: Monster/player to follow even if not closest

Meaning

env

Type: obj *

Comment: Pointer to the object which is the environment. This is typically the container that the object is in.

Meaning:

expmul

Type: double

Comment: needed experience = (calc_exp*expmul) - means some races/classes can need less/more exp to gain levels

Meaning:

arch/arch_attributes/e.txt · Last modified: 2018/04/12 10:52 by karl