Object attributes beginning with the letter r .
Partly taken from the (unsorted) wholepage Object Fields .
Type: const char * (shared string)
Comment: Human, goblin, dragon, etc.
Meaning: For “living” things.
For SPELL with SP_RAISE_DEAD subtype, if set, then this is the name of a treasurelist of possible races in which the character will be reincarnated into
Type: treasureliststruct *
Comment: Items to be generated
Meaning: Object might provide items from a treasure list randomitems TREASURELIST .
Treasure lists are usually found in the file treasure [.trs] and sometimes in object_name.trs files in the arch package.
The file browser might display these .trs files as “ Thrash ” files …
Type: sint8
Comment: Range of the spell
Meaning:
Type: uint8
Comment: How going up in level effects range
Meaning:
Type: uint16
Comment: Monster runs away if it's hp goes below this percentage.
Meaning:
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
Type: sint16[NROFATTACKS]
Comment: Resistance adjustments for attack
Meaning: