Object attributes beginning with the letter s .
Partly taken from the (unsorted) wholepage Object Fields .
Type: const char * (shared string)
Comment: Name of the skill this object uses / grants
Meaning:
Type: const char * (shared string)
Comment: Which race to do double damage to. If this is an exit, this is the filename.
Meaning:
many more uses
Type:
Meaning:
Type: uint8
Comment: how to smooth this square around
Meaning:
Type: sint8
Comment: Probability, 0 to 100, of the object emitting a sound.
Meaning: NEW since when ?
Type: sint16
Meaning:
See also maxsp .
Type: float
Comment: The overall speed of this object
Meaning:
Type: float
Comment: How much speed is left to spend this round
Meaning:
Type: obj *
Comment: Spell that was being cast
Meaning:
Type: char *
Comment: No comment available
Meaning:
Those are used by spell effects, to store when player should be warned of effect expiration. Player will get a message when spell's duration reaches the first value, then the second. Will be set by the code automatically, should be a number parse-able via atoi().
Type: obj *
Comment: Spell ability monster is choosing to use
Meaning:
Type: uint16
Comment:
Meaning: Not included anymore ?
Type: uint8
Comment: How the object was last drawn (animation)
Meaning:
Type: living
Comment: Str, Con, Dex, etc
Meaning:
Type: sint8
Meaning:
Type: uint8
Comment: Subtype of object
Meaning: