Reference Player Levels
For purposes of balancing monster combat and experience rewarded, it is useful to have reference statistics for a typical level N player.
Goal: Two monsters have the same level if it is just as likely as one monster to kill the other and vice versa. For a player to level up from level N to level N+1, they should need to kill 10 level N monsters. This means that players are incentivized to fight monsters near their level.
Level | HP | SP | GR | AC | Armor | WC | Damage | Speed |
10 | 80 | 20 | 10 | 6 | 25 | 18 | 10 | 0.8 |
20 | 130 | 50 | 50 | 3 | 35 | 15 | 20 | 0.85 |
30 | 170 | 100 | 80 | 0 | 45 | 12 | 30 | 0.9 |
40 | 220 | 150 | 90 | -3 | 55 | 9 | 40 | 0.95 |
50 | 270 | 180 | 100 | -6 | 65 | 6 | 50 | 1.0 |
60 | 320 | 200 | 110 | -9 | 75 | 3 | 60 | 1.05 |
70 | 500 | 250 | 120 | -12 | 80 | 0 | 70 | 1.10 |
80 | 600 | 300 | 140 | -15 | 85 | -3 | 80 | 1.10 |
90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 |
100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 |
Level Progression
experience reward for killing a level x monster = rwd(x):=100*(2)^(x-1)
By the above definition, to go from level n to n+1 you need to gain 10*rwd(n) experience
Therefore your total cumulative experience at level n is cum(n) = sum(10*rwd(i), i, 1, n-1)
By math, cum(n) = 500*(2^n-2)
Level 10
Level 20
Level 30
~250 hp
100 sp
80 gr
level 25 in main skill
15 spells?
armor: 150
attack: 150
Level 40
~350 hp
150 sp
90 gr
level 35 in main skill
20 spells?
armor: 200
attack: 200
Level 50
~400 hp
180 sp
100 gr
level 45 in main skill
25 spells
armor: 300
attack: 300
Level 60
~600 hp
200 sp
110 gr
level 57 in main skill
~40 spells
armor: 450
attack: 450
Level 70
Level 80
~780 hp
300 sp
140 gr
level 75 in main skill
major spells
armor: 800
attack: 800
Level 90
~850 hp
350 sp
150 gr
level 85 in main skill
almost all spells
armor: 900
attack: 900
Level 100
Special spells
Roughly sorted by decreasing importance
Combat spells:
attack (zone and target)
summoning