Issues Affecting Game Balance
A list of of issues that may make it way too easy to level up, obtain items, and/or complete dungeons. (as believed by one or more persons)
Please dump any thing that you think needs review here. And also add more information, possible fixes, reasons for keeping something, etc.
General
Items Balance
leveling speed
Player Race/Class
Balance issues with player race/class individually or in combination
Spells, Prayers, Magical Objects
Spells and magical objects that are way too powerful, or are not powerful enough (based on requirements to get/use it)
overpowerd rods
wands/staves
various spells
overpowered
meteor swarm (not that easy to get, though)
burning hands at lower character levels?
earthwalls?
town portal
charm monsters / command undead (devastating if used well)
underpowered
potions/dusts
prayers/grace?
gods shouldn't forgive 'transgressions' so easily?
more things affect grace both positively and negatively?
grace should both go up and down slower perhaps?
perhaps above could be implemented as a separate thing from grace? a sort of long term reputation with one's god?
some games count killing enemies of the god as increasing the grace - this may not work so well in cf and cause more game balance problems
Maps/Dungeons/Quests
Places in the crossfire world where powerful items can be found too easily, or the reward for completing a dungeon or quest is too little.
Heaven and Hell random maps (
variel and
gorokh churches in scorn)
High level players using low level maps to test spells, rods, etc; thus making it harder for low level players to level up
new “combat testing” map, with monsters that give no exp or items
also, perhaps low and high level places are too spread out, it is very easy for an experienced very high level player to find relatively low level maps in remote locations (i.e. things in world_120_109)
Giving high level players reason to stick to higher level general locations
The small house n the south of scorn, below the sothernmost signs, tends to give too many valuables for the difficulty of the map and the level at which it is found (or perhaps, is it that the other newbie places don't have sufficient rewards to beat it?)
In general, not enough dimly lit places?
Too easy to go to some quest maps for the scorn royalty quest before you've done earlier parts of the quest, and too hard to find some of them once you do get the quest
Random Maps
The quantity and quality of treasure goes up, deeper in the dungeon.
Only quality should really increase, quantity should remain about the same.
Only change for this is the number of treasure chests - does not affect items in monsters inventory.
The chance of artifacts (from the the artifacts file) should increase slightly the deeper in the dungeon, so rarer items will still show up.