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gods

Crossfire Pantheon

No one knows for certain the nature of the Gods or how the world was created,
with each cult believing their own explanations of creation.
What is known about them all however, is they do grant their followers prayers ,
and that their names are:

Glossary

The following is a summary and description of the various cults in Crossfire.
Use the command crossfire-server -m8 to check if the information presented here is accurate.
(Note: you need to have compiled with the DUMP_SWITCHES and MULTIPLE_GODS flags for this to work!)
The bold attributes have meanings as follows:

Description: Summary of the gods overall abilities

Name of god: Alternate titles
Name of the enemy god: Self explanatory.
Races: Names of races friendly to the cult. The priest of this cult has greater power over these creatures. In some cases the prayer “summon cult monsters” will summon these monsters to help the priest.
Enemy races: Names of races hated by the cult. “Holy word” prayers of this god may be used to kill these creatures.
Attacktypes: Attacktype(s) used by this god's avatar and by cult “cause wounds” prayers.
Resistances: How much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better.
Vulnerable: Given to a cult priest by the “curse” prayer. Also means the character takes double damage from the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and increases duration.
Attuned: The cult priest is attuned to these spellpaths. This means spells of this type are easier to learn, take less mana or spell points to cast, and cause more damage.
Repelled: The cult priest is repelled to these spellpaths. This is the opposite of Attuned - harder to learn, take more mana or spell points to cast, and cause less damage.
Denied: The cult priest is denied use of these spellpaths. That means you are unable to use or cast spells of this type.
Special: A cult priest has these additional benefits and/or restrictions.

Granted Spell(s): Unique spells only available to followers of this particular cult. The spells are obtained when the amount of Grace is the following:

  1. low = 100 grace (= 50 without altar)
  2. medium = 300 grace (= 150 without altar)
  3. high = 600 grace (= 300 without altar)

Altar Effects: Special effects (including weapon blessing) or abilities granted to the cult follower while praying over an altar, which are granted when Grace reaches the following:

  1. low = 100 grace (= 50 without altar)
  2. medium = 300 grace (= 150 without altar)
  3. high = 600 grace (= 300 without altar)

Weapon enchantment goes by the following:

  1. enchant_weapon_low = weapon bonus +3 is max
  2. enchant_weapon_medium = weapon bonus +7 is max
  3. enchant_weapon_high = weapon bonus +12 is max

Remove Curse: Removes curse property from all cursed (but not damned) items worn or carried
Remove Damnation: Removes curse and damnation from all cursed or damned items worn or carried
Remove Depletion: Removes all depletion effects, such as stat loss from death(s)

Devout followers (starting at level 10 in praying) can obtain twice the maximum amount of Grace by praying on an altar dedicated to their cult/god

Holy Relics: Special items granted to the cult follower. Items are granted when Grace level reaches:

  1. low = 100 grace (= 50 without altar)
  2. medium = 300 grace (= 150 without altar)
  3. high = 600 grace (= 300 without altar)

Rarity is a measure of the chance of obtaining the item while praying over the alter. This can be influenced by the characters Luck.

Avatar: Dimensions and stats of summoned Avatar with a link to the full stats in the Spoiler


FIXME Expand story of the gods and add their common titles alongside the names

Tales of Creation

gods.txt · Last modified: 2019/12/20 08:15 by karl