Various ideas I have for maps. I probably won't use all of them, so feel free to use some of them.
A small dungeon accessible only during the Season of the Blizzard that would yield a rare alchemical ingredient (blue/color ice?).
The dungeon would be blocked by a large gate resembling a gear. After solving whatever puzzle is needed for entry, the gear would rotate until a hole in it reaches the ground, thus opening.
Various mechanisms that could be used in it.
A block that raises/lowers a player (a gate that doesn't affect objects on top of it?). It can be used as a normal gate, or as an elevator, taking players to other elevations.
Systems of gears, that have to be turned (levers/buttons) in the right way to function.
objects, when applied/triggered/pushed, move in one direction until they hit a wall. Still not clear on how these could be used.
A dungeon/tutorial for the party system.
Players are greeted by a (most probably insane) NPC. The NPC says that the players are about to throw a party, but they must use the party system and collect items to do so. The NPC will give instructions to the players regarding the party system and on what items have to be collected. After the items are collected and brought back to the area the NPC resides in, a party is thrown.
The idea that starting towns can be setup for each race. Interesting quests/tutorials can be setup.
Your' friend stops you from passing until you face him in a archery contest. You must then go through the area to obtain a bow and some arrows before coming back to try the contest.
Ideas for items.
There are various 'spirits' mentioned on the wiki, that could be used to name spells
I have been thinking of making a mapset set in the past of the current world. It would be influenced by the lore on this wiki. Maps could easily be shared between this map set and the standard one.
Various random ideas for this map set