Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever betterways to channel energies. However, you’ve totally neglected to learn to use weaponry, and you’re soft and weak. Barbarians used to push you around on the street until you blasted one’s leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. Your study of magic and magical devices allows you to notice when an object has a magical aura, and you can often fathom the purpose of magical devices.
The sorcerer is selectable by players as their class. It has the following modifications to stat distribution:
Class selection does not affect stat maximums
The inability to use any weapons early on means you're entirely reliant on punching and clawing for melee combat as a Sorcerer. This isn't the end of the world, and you can eventually find expensive skill scrolls to teach you how to use weapons, but there's some very useful one-handed weapons that can be obtained early on that provide useful defensive benefits to wield, so Sorcerers tend to be harder to start out with than Wizards or Warlocks would be.
In exchange for having zero weapon skills to start, Sense Magic and Thaumaturgy give you a few options for identifying items for free, and they're fairly pricy skill scrolls compared to the weapon skill scrolls, so if you'd really like to start with these, Sorcerer's an option. Or if you'd like to have that black robe.