Table of Contents

Trolls

Trolls are usually nasty creatures: scions of Gnarg. They have amazing strength and hardiness, but they're a bit clumsy, very stupid, impious, and bad at handling and obtaining magic. They heal with amazing rapidity and can see in the dark. Because of the above attributes, they're great in any fight. Well, they're great until someone waves torches at them: fire presents great peril to trolls.

Most trolls are destroyed on sight by civilized people: but a few have proved deserving of tolerance and are permitted to enter cities.

Player Race

The troll is selectable by players as their race. It has the following modifications:

Stat Modifications

Str Dex Con Int Wis Pow Cha Net +/- 1)
+5 -1 +5 -5 -2 -2 -4 0

Stat Maximums

Str Dex Con Int Wis Pow Cha
25 19 25 15 18 18 16

Protections

Traits

Race Notes

If you're thinking of playing a troll, note that northmen get cold resistance without needing to take a fire weakness to get it. A troll's fire weakness is manageable though, and you may enjoy the massive boost to your HP regeneration. The reduced mana regeneration isn't a big issue, especially once you get a Magic Crystal to use with spells. Trolls also have massive Str and Con, allowing them to carry equipment and take hits exceptionally well. The low Int makes learning new skills and spells a challenge though, so carry Int rings to wear before reading skill scrolls and spellbooks.

1)
Charisma not included in Net calculation.