arch:arch_attributes:a
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arch:arch_attributes:a [2018/04/11 13:34] – created karl | arch:arch_attributes:a [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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Object attributes beginning with the letter **a** . | Object attributes beginning with the letter **a** . | ||
- | Taken from the (unsorted) wholepage [[: | + | Partly taken from the (unsorted) wholepage [[: |
- | ===== List == | + | ===== List of attributes |
- | ==== above ==== | + | ==== ac ==== |
- | Type: obj * | + | Type: sint8 |
+ | |||
+ | Comment: | ||
Meaning: | Meaning: | ||
- | * pointer to the object stacked above this one. Will link items on a same spot, or in the same container. | ||
- | See also [[b#below]] | + | ==== activate_on_push ==== |
+ | ==== activate_on_release ==== | ||
- | ==== ac ==== | ||
- | Type: sint8 | ||
- | Meaning: | + | ==== alive ==== |
- | ==== active_next ==== | + | ==== animation |
- | Type: obj * | + | FIXME |
- | Meaning: | + | ==== anim == |
- | * next object in the ' | + | FIXME |
+ | See also [[m#mina]] . | ||
- | ==== active_prev | + | ==== anim_full |
- | Type: obj * | + | Type: |
- | Meaning: | + | Comment: |
- | * previous object in the ' | + | |
- | ==== animation_id ==== | + | Meaning: |
- | Type: uint16 | + | |
- | + | ||
- | Meaning: | + | |
==== anim_speed ==== | ==== anim_speed ==== | ||
Type: uint8 | Type: uint8 | ||
+ | |||
+ | Comment: Ticks between animation-frames | ||
Meaning: | Meaning: | ||
Line 45: | Line 44: | ||
See also [[l# | See also [[l# | ||
+ | ==== anim_suffix ==== | ||
+ | Type: const char | ||
+ | |||
+ | Comment: Used to determine combined animations | ||
+ | |||
+ | Meaning: NEW introduced since ? | ||
+ | |||
+ | ==== applied ==== | ||
==== arch ==== | ==== arch ==== | ||
Type: archt * | Type: archt * | ||
- | Meaning: | + | Comment: Pointer to archetype |
+ | |||
+ | Meaning: | ||
+ | |||
+ | Syntax: < | ||
+ | arch archetype_name | ||
+ | x 1 | ||
+ | y 1 | ||
+ | end | ||
+ | </ | ||
See also [[o# | See also [[o# | ||
+ | ==== attack_movement ==== | ||
+ | Type: uint16 | ||
- | ==== attacked_by ==== | + | Comment: What kind of attack movement |
- | Type: obj * | + | |
Meaning: | Meaning: | ||
+ | ==== attacktype ==== | ||
+ | Type: uint32 | ||
- | ==== attacked_by_count ==== | + | Comment: Bitmask of attacks this object does |
- | Type: tag_t | + | |
Meaning: | Meaning: | ||
+ | ==== auto_apply ==== | ||
- | ==== attack_movement | + | |
+ | ---- | ||
+ | |||
+ | ====== Server struct obj {} object == | ||
+ | These are not archetype attributes, but server internal variables. \\ | ||
+ | Read more on the [[: | ||
+ | |||
+ | ==== above ==== | ||
+ | Type: obj * | ||
+ | |||
+ | Comment: Pointer to the object stacked above this one. | ||
+ | |||
+ | Meaning: | ||
+ | |||
+ | See also [[b# | ||
+ | |||
+ | ==== active_next ==== | ||
+ | Type: obj * | ||
+ | |||
+ | Comment: Next object in the ' | ||
+ | |||
+ | Meaning: Should not be used much. | ||
+ | |||
+ | ==== active_prev ==== | ||
+ | Type: obj * | ||
+ | |||
+ | Comment: Previous object in the ' | ||
+ | |||
+ | Meaning: Should not be used much. | ||
+ | |||
+ | ==== animation_id | ||
Type: uint16 | Type: uint16 | ||
+ | |||
+ | Comment: An index into the animation array | ||
Meaning: | Meaning: | ||
- | ==== attacktype | + | ==== artifact |
- | Type: uint32 | + | Type: sstring |
+ | |||
+ | Comment: If set, the item is the artifact with this name and the matching type. | ||
+ | |||
+ | Meaning: NEW introduced since ? | ||
+ | |||
+ | ==== attacked_by ==== | ||
+ | Type: obj * | ||
+ | |||
+ | Comment: This object start to attack us! only player & monster | ||
Meaning: | Meaning: | ||
+ | ==== attacked_by_count ==== | ||
+ | Type: tag_t | ||
+ | Comment: The tag of attacker, so we can be sure | ||
+ | Meaning: |
arch/arch_attributes/a.1523471655.txt.gz · Last modified: (external edit)