Table of Contents
Arch Object attributes A
Object attributes beginning with the letter a .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
ac
Type: sint8
Comment:
Meaning:
activate_on_push
activate_on_release
alive
animation
anim
See also mina .
anim_full
Type:
Comment:
Meaning: For TRANSPORT, face to use when it's full.
anim_speed
anim_suffix
Type: const char
Comment: Used to determine combined animations
Meaning: NEW introduced since ?
applied
arch
Type: archt *
Comment: Pointer to archetype
Meaning: On maps the first line of an object placed onto a tile. The archetype block ends by end .
Syntax:
arch archetype_name x 1 y 1 end
See also other_arch
attack_movement
Type: uint16
Comment: What kind of attack movement
Meaning:
attacktype
Type: uint32
Comment: Bitmask of attacks this object does
Meaning:
auto_apply
Server struct obj {} object
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
above
Type: obj *
Comment: Pointer to the object stacked above this one.
Meaning: Will link items on a same spot, or in the same container.
See also below
active_next
Type: obj *
Comment: Next object in the 'active' list. This is used in process_events() so that the entire object list does not need to be gone through.
Meaning: Should not be used much.
active_prev
Type: obj *
Comment: Previous object in the 'active list This is used in process_events so that the entire object list does not need to be gone through.
Meaning: Should not be used much.
animation_id
Type: uint16
Comment: An index into the animation array
Meaning:
artifact
Type: sstring
Comment: If set, the item is the artifact with this name and the matching type.
Meaning: NEW introduced since ?
attacked_by
Type: obj *
Comment: This object start to attack us! only player & monster
Meaning:
attacked_by_count
Type: tag_t
Comment: The tag of attacker, so we can be sure
Meaning: