arch:arch_attributes:a
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arch:arch_attributes:a [2018/04/12 07:11] – Cleanup, split Arch and object.h variales karl | arch:arch_attributes:a [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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Object attributes beginning with the letter **a** . | Object attributes beginning with the letter **a** . | ||
- | Taken from the (unsorted) wholepage [[: | + | Partly taken from the (unsorted) wholepage [[: |
===== List of attributes == | ===== List of attributes == | ||
Line 8: | Line 8: | ||
==== ac ==== | ==== ac ==== | ||
Type: sint8 | Type: sint8 | ||
+ | |||
+ | Comment: | ||
Meaning: | Meaning: | ||
+ | |||
+ | ==== activate_on_push ==== | ||
+ | |||
+ | ==== activate_on_release ==== | ||
+ | |||
+ | |||
+ | ==== alive ==== | ||
+ | |||
+ | ==== animation == | ||
+ | FIXME | ||
+ | |||
+ | ==== anim == | ||
+ | FIXME | ||
+ | |||
+ | See also [[m#mina]] . | ||
+ | |||
+ | ==== anim_full ==== | ||
+ | Type: | ||
+ | |||
+ | Comment: | ||
+ | |||
+ | Meaning: For TRANSPORT, face to use when it's full. | ||
==== anim_speed ==== | ==== anim_speed ==== | ||
Type: uint8 | Type: uint8 | ||
+ | |||
+ | Comment: Ticks between animation-frames | ||
Meaning: | Meaning: | ||
Line 18: | Line 44: | ||
See also [[l# | See also [[l# | ||
+ | ==== anim_suffix ==== | ||
+ | Type: const char | ||
+ | |||
+ | Comment: Used to determine combined animations | ||
+ | |||
+ | Meaning: NEW introduced since ? | ||
+ | |||
+ | ==== applied ==== | ||
==== arch ==== | ==== arch ==== | ||
Type: archt * | Type: archt * | ||
- | Meaning: | + | Comment: Pointer to archetype |
- | See also [[o#other_arch]] | + | Meaning: On maps the first line of an object placed onto a tile. The archetype block ends by [[e#end]] . |
+ | Syntax: < | ||
+ | arch archetype_name | ||
+ | x 1 | ||
+ | y 1 | ||
+ | end | ||
+ | </ | ||
+ | |||
+ | See also [[o# | ||
==== attack_movement ==== | ==== attack_movement ==== | ||
Type: uint16 | Type: uint16 | ||
+ | |||
+ | Comment: What kind of attack movement | ||
Meaning: | Meaning: | ||
Line 34: | Line 78: | ||
==== attacktype ==== | ==== attacktype ==== | ||
Type: uint32 | Type: uint32 | ||
+ | |||
+ | Comment: Bitmask of attacks this object does | ||
Meaning: | Meaning: | ||
+ | |||
+ | ==== auto_apply ==== | ||
Line 47: | Line 95: | ||
Type: obj * | Type: obj * | ||
- | Meaning: | + | Comment: Pointer |
- | * pointer | + | |
+ | Meaning: | ||
See also [[b#below]] | See also [[b#below]] | ||
Line 55: | Line 104: | ||
Type: obj * | Type: obj * | ||
- | Meaning: | + | Comment: Next object in the ' |
- | * next object in the ' | + | |
+ | Meaning: | ||
==== active_prev ==== | ==== active_prev ==== | ||
Type: obj * | Type: obj * | ||
- | Meaning: | + | Comment: Previous |
- | * previous | + | |
+ | Meaning: | ||
==== animation_id ==== | ==== animation_id ==== | ||
Type: uint16 | Type: uint16 | ||
+ | |||
+ | Comment: An index into the animation array | ||
Meaning: | Meaning: | ||
+ | |||
+ | ==== artifact ==== | ||
+ | Type: sstring | ||
+ | |||
+ | Comment: If set, the item is the artifact with this name and the matching type. | ||
+ | |||
+ | Meaning: NEW introduced since ? | ||
==== attacked_by ==== | ==== attacked_by ==== | ||
Type: obj * | Type: obj * | ||
+ | |||
+ | Comment: This object start to attack us! only player & monster | ||
Meaning: | Meaning: | ||
- | |||
==== attacked_by_count ==== | ==== attacked_by_count ==== | ||
Type: tag_t | Type: tag_t | ||
- | Meaning: | + | Comment: The tag of attacker, so we can be sure |
+ | Meaning: |
arch/arch_attributes/a.1523535074.txt.gz · Last modified: (external edit)