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arch:arch_attributes:h [2018/04/11 14:02] – created karlarch:arch_attributes:h [2025/04/18 13:08] (current) – external edit 127.0.0.1
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 Object attributes beginning with the letter **h** . Object attributes beginning with the letter **h** .
  
-Taken from the (unsorted) wholepage [[:dev:Object Fields]] .+Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] .
  
-===== List == +===== List of attributes ==
- +
- +
- +
- +
-==== head ==== +
-Type: obj * +
- +
-Meaning: Points to the main object of a large body+
  
 ==== hide ==== ==== hide ====
 Type: uint32 Type: uint32
  
-Meaning:+CommentThe object is hidden, __not__ invisible
  
 +Meaning: The object blinks. Traps are set in general 'invisible' with a special [[f#face]] and [[a#anim]] or [[a#animation]] . 
  
 +See also [[i#invisible]]
  
 ==== hp ==== ==== hp ====
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   * for living things, hitpoints (<0 => dead).   * for living things, hitpoints (<0 => dead).
   * for exits, x coordinates of destination.   * for exits, x coordinates of destination.
-  * for ROD or HORNs, spellpoints the item has to cast the spell.+  * for ROD or HORNs, the current [[:characters:sp]]ellpoints the item has left to cast the spell. 
 + 
 + 
 +---- 
 + 
 +====== Server struct obj {} object == 
 +These are not archetype attributes, but server internal variables. \\ 
 +Read more on the [[:dev:object_fields]] page. 
 + 
 + 
 +==== head ==== 
 +Type: obj * 
 + 
 +Comment: Points to the main object of a large body
  
 +Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .
  
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