arch:arch_attributes:h
Table of Contents
Arch Object attributes H
Object attributes beginning with the letter h .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
hide
Type: uint32
Comment: The object is hidden, not invisible
Meaning: The object blinks. Traps are set in general 'invisible' with a special face and anim or animation .
See also invisible
hp
Type: sint16
Meaning:
- for living things, hitpoints (<0 ⇒ dead).
- for exits, x coordinates of destination.
- for ROD or HORNs, the current spellpoints the item has left to cast the spell.
Server struct obj {} object
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
head
Type: obj *
Comment: Points to the main object of a large body
Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .
arch/arch_attributes/h.txt · Last modified: by 127.0.0.1