arch:arch_attributes:h
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
arch:arch_attributes:h [2018/04/12 08:48] – Cleanup, split Arch and object.h variales karl | arch:arch_attributes:h [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 2: | Line 2: | ||
Object attributes beginning with the letter **h** . | Object attributes beginning with the letter **h** . | ||
- | Taken from the (unsorted) wholepage [[: | + | Partly taken from the (unsorted) wholepage [[: |
===== List of attributes == | ===== List of attributes == | ||
- | |||
==== hide ==== | ==== hide ==== | ||
Type: uint32 | Type: uint32 | ||
- | Meaning: | + | Comment: The object is hidden, __not__ invisible |
+ | Meaning: The object blinks. Traps are set in general ' | ||
+ | See also [[i# | ||
==== hp ==== | ==== hp ==== | ||
Line 20: | Line 21: | ||
* for living things, hitpoints (<0 => dead). | * for living things, hitpoints (<0 => dead). | ||
* for exits, x coordinates of destination. | * for exits, x coordinates of destination. | ||
- | * for ROD or HORNs, | + | * for ROD or HORNs, |
Line 33: | Line 34: | ||
Type: obj * | Type: obj * | ||
- | Meaning: Points to the main object of a large body | + | Comment: Points to the main object of a large body |
+ | |||
+ | Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) . | ||
arch/arch_attributes/h.1523540934.txt.gz · Last modified: (external edit)