User Tools

Site Tools


arch:arch_attributes:h

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arch:arch_attributes:h [2018/04/12 08:48] – Cleanup, split Arch and object.h variales karlarch:arch_attributes:h [2025/04/18 13:08] (current) – external edit 127.0.0.1
Line 2: Line 2:
 Object attributes beginning with the letter **h** . Object attributes beginning with the letter **h** .
  
-Taken from the (unsorted) wholepage [[:dev:Object Fields]] .+Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] .
  
 ===== List of attributes == ===== List of attributes ==
- 
  
 ==== hide ==== ==== hide ====
 Type: uint32 Type: uint32
  
-Meaning:+CommentThe object is hidden, __not__ invisible
  
 +Meaning: The object blinks. Traps are set in general 'invisible' with a special [[f#face]] and [[a#anim]] or [[a#animation]] . 
  
 +See also [[i#invisible]]
  
 ==== hp ==== ==== hp ====
Line 20: Line 21:
   * for living things, hitpoints (<0 => dead).   * for living things, hitpoints (<0 => dead).
   * for exits, x coordinates of destination.   * for exits, x coordinates of destination.
-  * for ROD or HORNs, spellpoints the item has to cast the spell.+  * for ROD or HORNs, the current [[:characters:sp]]ellpoints the item has left to cast the spell.
  
  
Line 33: Line 34:
 Type: obj * Type: obj *
  
-Meaning: Points to the main object of a large body+Comment: Points to the main object of a large body 
 + 
 +Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .
  
arch/arch_attributes/h.1523540934.txt.gz · Last modified: (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki