Table of Contents
Arch Object attributes I
Object attributes beginning with the letter i .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
identified_face
Type:
Meaning:
identified_name
Type:
Meaning:
identified_name_pl
Type:
Meaning:
Int
Type: sint8
Meaning:
invisible
Type: sint16
Comment: How much longer the object will be invis
Meaning:
is_*
is_animated
is_blind
is_cauldron
is_floor
is_hilly
is_lightable
is_thrown
is_turnable
is_turning
is_used_up
is_water
is_wooded
item_owner
Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower).
item_power
Type: sint8
Comment: Power rating of the object
Meaning: The character has a limited item power maximum to be able to apply magical items.
If the sum of the item_power of all applied items reaches the allowed maximum,
no more magical item with item_power > 0 can be wielded / worn.
item_willpower
If set in combination with item_owner, an item will refuse to be applied by another player who doesn't have at least that much experience.
Server struct obj {} object
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
inv
Type: obj *
Comment: Pointing to the first item in inventory.
Meaning:
- for spellbooks, rods, wands, horns, this is the spell that the object teaches / fires.
- for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated.
- see also generator_name
- for living things and containers, what this holds.
flags for that
Other items are available through below chaining.