arch:arch_attributes:i
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arch:arch_attributes:i [2018/04/11 16:45] – Add identyfied_* attributes karl | arch:arch_attributes:i [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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Object attributes beginning with the letter **i** . | Object attributes beginning with the letter **i** . | ||
- | Taken from the (unsorted) wholepage [[: | + | Partly taken from the (unsorted) wholepage [[: |
- | ===== List == | + | ===== List of attributes |
====identified_face==== | ====identified_face==== | ||
Line 25: | Line 25: | ||
Meaning: | Meaning: | ||
- | |||
- | ==== inv ==== | ||
- | Type: object * pointing to the first item in inventory. Other items are available through '' | ||
- | |||
- | Meaning: | ||
- | * for spellbooks, rods, wands, horns, this is the spell that the object teaches/ | ||
- | * for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated. | ||
- | * for living things and containers {FIXME flags for that}, what this holds. | ||
==== invisible ==== | ==== invisible ==== | ||
Type: sint16 | Type: sint16 | ||
+ | |||
+ | Comment: How much longer the object will be invis | ||
Meaning: | Meaning: | ||
+ | ==== is_* ==== | ||
+ | |||
+ | === is_animated === | ||
+ | |||
+ | === is_blind === | ||
+ | |||
+ | === is_cauldron === | ||
+ | |||
+ | === is_floor === | ||
+ | |||
+ | === is_hilly === | ||
+ | |||
+ | === is_lightable === | ||
+ | |||
+ | === is_thrown === | ||
+ | |||
+ | === is_turnable === | ||
+ | |||
+ | === is_turning === | ||
+ | |||
+ | === is_used_up === | ||
+ | |||
+ | === is_water === | ||
+ | |||
+ | === is_wooded === | ||
==== item_owner ==== | ==== item_owner ==== | ||
Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower). | Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower). | ||
- | |||
==== item_power ==== | ==== item_power ==== | ||
Type: sint8 | Type: sint8 | ||
- | Meaning: | + | Comment: Power rating of the object |
+ | |||
+ | Meaning: | ||
+ | If the sum of the item_power of all applied items reaches the allowed maximum, \\ | ||
+ | no more magical item with // | ||
==== item_willpower ==== | ==== item_willpower ==== | ||
- | If set incombination | + | If set in combination |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ====== Server struct obj {} object == | ||
+ | These are not archetype attributes, but server internal variables. \\ | ||
+ | Read more on the [[: | ||
+ | |||
+ | |||
+ | ==== inv ==== | ||
+ | Type: obj * | ||
+ | |||
+ | Comment: Pointing to the first item in inventory. | ||
+ | |||
+ | Meaning: | ||
+ | * for spellbooks, rods, wands, horns, this is the spell that the object teaches / fires. | ||
+ | * for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated. | ||
+ | * see also [[g# | ||
+ | * for living things and containers, what this holds. | ||
+ | * FIXME flags for that | ||
+ | Other items are available through [[b#below]] chaining. | ||
arch/arch_attributes/i.1523483146.txt.gz · Last modified: (external edit)