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Table of Contents
Arch Object attributes I
Object attributes beginning with the letter i .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
identified_face
Type:
Meaning:
identified_name
Type:
Meaning:
identified_name_pl
Type:
Meaning:
Int
Type: sint8
Meaning:
invisible
Type: sint16
Meaning:
item_owner
Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower).
item_power
Type: sint8
Meaning:
item_willpower
If set incombination with item_owner, an item will refuse to be applied by another player who doesn't have at least that much experience.
Server struct obj {} object
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
inv
Type: object * pointing to the first item in inventory. Other items are available through below
chaining.
Meaning:
- for living things and containers
- {
flags for that}, what this holds.
- for spellbooks, rods, wands, horns, this is the spell that the object teaches/fires.
- for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated.