Table of Contents
complete everything
Item Type and Attributes Guide
Some documentation on attributes of items, and their effects.
Generic Attributes
Attributes that work on all objects, unless otherwise specified.
Player Wieldable
Objects that players can wield.
(3) Rods
(15) Weapons
(16) Armour
Connected Types
Items that use the “connected” attribute to trigger/be triggered by other objects.
(17) Pedestal
(18) Connected Altar
(26) Timed Gate
(27) Trigger
(29) Magic Ear
(42) Creator
Duplicator
Can be used to destroy items if the multiply factor is set to 0.
(74) Skill Tool
Allows use of a skill. (like pens)
Misc. Types
Types that don't fit in any other category.
Building Stuff
Builder
Destroyer
Building Material
Transformers
When applied, if an item is setup for it and marked, it will be replaced.
The marked item must have “slaying” set in the format of “slayer:[yield ]new_item[;slayer:[yield ]new_item]*”. Where “slayer” is the archetype of the transformer object, “[yield]” is the amount produced, and “new_item” is the archetype of the result. This pattern can be repeated an arbitrary amount of times using “;” as a seperator. (“[]“s identify optional parts)
attribute | use |
---|---|
food | number of uses it is good for |
slaying | a verb, “transformerobject (VERBS) markedobject” |
(1) Player
A actual player. DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING. (can cause crashes, etc)
(2) Transport
The new transports that players can pilot.
(22) Map (obsolete?)
A literal map (the type players move around on). Obsolete i think. I DO NOT RECOMMEND TOUCHING THIS.
(37) Class (modifer)
Modifies the statistics of a player.