attack_types
Table of Contents
Attack Types
Attacks are made using specific attack types that define what the effect of an attack is:
Direct Damage
The following attack types have direct damage properties which removes a targets hp to the value of the damage dealt from a successful attack (after resistances are factored in):
Indirect Damage & Effects
Indirect damage functions in a similar manner to direct damage, except it changes attributes of the defender (and attacker) other than hp to the advantage of the attacker. The following attack_types have indirect damage properties:
- Confusion: Scrambles movement and spells
- Drain: experience is directly siphoned and given to source
- Life Stealing: Like Drain, a portion of health from damage dealt is given back to the source
- Poison: Creates a damage over time (DoT) effect that causes poison type direct damage
- Slow: Slows movement speed and attack speed
- Paralyze: Prevents all actions
- Turn_Undead: Turns undead
- Fear: Forces flight response in a direction away from source
- Cancellation: Cancels magic
- Depletion: Stat points are temporarily reduced
- Death: causes death
- Counterspell: Counters spells
- Blind: Field of vision removed
- Disease: Damage from diseases
Attack.h
Information on attack types is available in Attack.h or defines
attack_types.txt · Last modified: 2025/04/18 12:51 by 127.0.0.1