crossfire:editors:x11:main
Table of Contents
Crossedit Main Editor Menu
When crossedit starts, it just shows a simple greenish item selection menu.
File Submenu
- New - Creates a new window with the window title “Edit /Noname”
- Open - Creates a new window with the title “File Select”
- Crossfire - Starts the crossfire server if it is located in the PATH
- Quit - Exits the editor
Info Submenu
Looks for text files found in the {prefix}/share/crossfire/doc directory.
The documentation is build by make archive
after make
when compiling the server source code.
The documentation pkg is named “ crossfire-VERSION.doc.tar.gz ” and would create a directory
named “ crossfire-doc ” when being extracted,
which then needs either being renamed to simply “ doc ” or symbolic linked to it from “ doc ” .
Arch Submenu
Selecting “all” and “toggle” shows no items
- all - Shows all selectable items
- toggle - Toggles on / off the entries below
- monster - Monsters and generators
- exit - Pits, buildings, doors, transport,
- treasure - Random treasure, chest, sarcophagus container
- background - Magic mouth, bridges, floors, streets, piers, rivers
- door - Slot machines, altars, doors, keys, buttons
- special - Slot machines, directors, spinners, runes, bullet walls, altars, triggers
- shop - Shop interior, buildings
- normal - Books, signs, furniture, boulder, cauldrons, containers, floor attributes
- false wall - Weak walls, windowed walls, gated walls
- wall - Walls, hedges, fences
- equipment - Armour and weapons
- other - Horns, rings, amulets, books, scrolls, minerals, food, flesh
- artifact - Artifact armour and weapons
Clipboard
Pick Submenu
Creates a sub window for the following sub menus:
- shops - Shop buildings and shop interior
- TownStaff - Buildings and transport
- alchemy - Potions, minerals, gems
- food-bparts - Food and flesh
- rivers - Rivers and bridges
- artifacts - Horn of Plenty, Dragonslayer, etc
- town - similar to outdoors
- monsters3 - as monsters and monsters2
- exits - Doors, stairs, cave entrance, holes, weak walls
- equipment - Armour and weapons
- alltown - Town buildings like cathedral, shop, prison
- indoors - Furniture, ground, doors, exits, stairs, altars
- special - Buttons, handles, grates, directors, traps, bulletwalls
- readables - Scrolls, books, signs
- outdoors - World map buildings, transport, terrain
- monsters - Low level monsters, a few high level
- monsters2 - Many monsters of various size, generators
- items - Random items, furniture, doors, keys, books
- lakes - Falls, ponds, lakes
- background - Various in and outdoor, signs, shelves
- runes - Trap runes
- classes - Player's class figure
- other - Cave walls
Walls Submenu
- wall-special - 1/2, 1/4 walls
- caves2 - Same as Pick > other
- wall - Fences, walls
- misc - World map items like towns, lakes, streets
- caves - Cave walls
crossfire/editors/x11/main.txt · Last modified: by 127.0.0.1