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dev:object_fields [2020/11/23 08:23] – [anim_suffix] describe ryodev:object_fields [2025/04/18 13:08] (current) – external edit 127.0.0.1
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 For instance, for a Fenx using an animation "fenx_player" who uses a sword (anim_suffix "sword"), when attacking, the "fenx_player_sword" animation will be used if it exists. For instance, for a Fenx using an animation "fenx_player" who uses a sword (anim_suffix "sword"), when attacking, the "fenx_player_sword" animation will be used if it exists.
  
 +If no suffix is defined or the animation doesn't exist, then nothing happens, else the animation is applied until it finished.
 ==== title ==== ==== title ====
 Type: const char * (shared string) Type: const char * (shared string)
dev/object_fields.1606141422.txt.gz · Last modified: (external edit)

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