dev_todo:fix_weather
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Fixing the weather
Fixed by total removal on february 2008.
Current issues:
Bugs such as disappearing floors- Too much granularity
- Could be due to bad elevation values.
- Requires the world to be rectangular without missing maps, which is a problem for pupland.
Features and Ideas
- Hooks in scripts (like the get_time, script should be able to use get_weather(object/map) to get temperature, humidity, etc). Imagine a powerfull sword that does not work below 5 Celcius :)
- Weather dependent objects
- Stuff that freezes and melts
- Could make entrance into some maps interesting
- Could possibly use same concept for dried out rivers and flaming pits (or something similar)
- Instead of replacing objects, create various states that they may assume (regular, wet, snow, dry, etc)
- leaves overlays to dms
- allows for more objects to be affected by the weather
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