trunk
Trunk
Many times you will see or read references to “Trunk” - what does this mean?
There is a Subversion (aka svn) directory at SourceForge for active development and testing. One can expect the following in Trunk:
- New features and changes
- Latest development changes
- New content (i.e., maps)
One should also be aware that Trunk is not as well tested (to name a few) for stability, game balance, bug fixes and compiling on non-Linux platforms.
Use trunk with caution unless you intend to take part in testing, bug reporting, development, etc.
As a player, here's a list of some (not all..) of the features that are different then in branch:
- Combat, and movement speed in general, has been slowed down
- Combat calculations have changed - weapon class (Wc) improves at a different (slower) pace
- Items and spells that grant a bonus to weapon class are much more useful
- Monsters and spells are still in process for being rebalanced for the combat and movement changes
- Monster population on newer maps (i.e., Pygmy Forest, Castle Saromok) are much less then due to the combat system changes, other maps should be modified as well
- Player files from branch are incompatible with trunk; as in, branch characters will have combat stats that a trunk player could never achieve
- Each player starts with an additional 20 hit points (or so)
- When not moving (standing idle) hit point, spell point and grace regeneration is faster
- When not moving (standing idle) food consumption is slowed down (food is still consumed to regenerate though)
- Items such are armour and weapons that are enchanted (+1, +2, +3, et al.) are more rare
- Lower level monsters drop more (silver) coins
- Dragon characters chose their elemental focus during the character creation process
- Many monster generators only produce a fixed number of monsters and then stop (until the next map reset)
trunk.txt · Last modified: by 127.0.0.1