Table of Contents
Monks
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and to a lesser extent, religious devotion. Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you’re not helpless. Your inner peacefulness grants you the ability to regenerate faster and to sense auras.
Due to their inability to use one handed or two handed weapons, monks pair well with races that can't wield Melee weapons including dragons and fireborns.
The monk is selectable by players as their class. It has the following modifications to stat distribution:
Stat Modifications
Stat Maximums
Class selection does not affect stat maximums
Resistance
- None
Traits
- Can't use Melee Weapons
- Skill Karate
- Skill Meditation
- Skill Missile Weapon
- Skill Praying
- Skill Sense Curse
- Skill Sense Magic
Starting Equipment
- Monks's starting equipment
Class Notes
Monks get the very useful Meditation ability which allows for fairly fast regeneration of Mana and Health, similar to how the Praying skill is used to recover Grace. In exchange, you never get to use weapons, which is a tremendous downside for most races. However, for Dragons and Fireborn cannot use weapons, and neither can followers of Gaea so it's not unusual to see these used in some combination such as a Dragon Monk of Gaea.
Most races who play Monks get to run around dressed in a brown cassock and a headband, so if that's you're thing and you don't want to use weapons anyways, give Monk a try.
See Also
- None