Insert lore (be sure to link to gods which links to creation myths, when mentioning creation of them)
The following table outlines the various traits of the playable races. For more detailed information about other traits that each brings click the link in the table:
Race | Str | Dex | Con | Int | Wis | Pow | Cha | Net 1) | AC | WC | Dam | Resistances | Special Abilities | Starting Skills | Attunements | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max | +/- | Max | +/- | Max | +/- | Max | +/- | Max | +/- | Max | +/- | Max | +/- | +/- | |||||||||
Dragons | 25 | +5 | 20 | +0 | 26 | +6 | 12 | -8 | 17 | -3 | 25 | +5 | 20 | +0 | 5 | Ac 5 | Wc 21 | Dam 10 | Natural armor improves over time by eating flesh | Can not use weapons or most armor. | Clawing, Levitate, Woodsman, Pyromancy | Attuned based on focus element | |
Dwarves | 23 | +3 | 18 | -2 | 24 | +4 | 18 | -2 | 19 | -1 | 18 | -2 | 19 | -1 | 0 | Ac 10 | Wc 21 | Dam 1 | Can see in dark | Smithery | |||
Elves | 18 | -2 | 23 | +3 | 18 | -2 | 22 | +2 | 17 | -3 | 22 | +2 | 24 | +4 | 0 | Ac 10 | Wc 21 | Dam 1 | Slow HP regeneration (-1), fast SP regeneration (+1), low food consumption (sustenance +2), start with bow & arrows, See in dark | Bowyer, Woodsman, Missile Weapons | |||
Fendrakis | 18 | -2 | 24 | +4 | 20 | 0 | 22 | +2 | 18 | -2 | 16 | -4 | 22 | +2 | 0 | Ac 10 | Wc 21 | Dam 1 | Slow HP regeneration (-1), fast SP regeneration (+1), low food consumption (sustenance +2), start with bow & arrows, See in dark | Woodsman, Missile Weapons, Jumping, Singing | |||
Fireborns | 15 | -5 | 24 | +4 | 20 | 0 | 22 | +2 | 22 | +2 | 27 | +7 | 18 | -2 | 10 | Ac 0 | Wc 21 | Dam 0 | Cold -30, Ghosthit -50, ,Poison +100, Fire +100 | Can not use weapons & armor, can wear 4 rings, glowing aura, fast SP regeneration (+2), starts with a ring, amulet and power crystal | Levitation, Flame Touch, Praying, Pyromancy | Attuned Fire | |
Gnomes | 19 | -1 | 17 | -3 | 18 | -2 | 20 | 0 | 23 | +3 | 23 | +3 | 20 | 0 | 0 | Ac 10 | Wc 21 | Dam 1 | See in dark, Luck +1 | Praying | |||
Half Orcs | 22 | +2 | 21 | +1 | 22 | +2 | 18 | -2 | 18 | -2 | 19 | -1 | 17 | -3 | 0 | Ac 10 | Wc 21 | Dam 1 | Poison +30 | See in dark | Stealing | Repelled Turning | |
Halfling | 16 | -4 | 23 | +3 | 24 | +4 | 20 | 0 | 17 | -3 | 20 | 0 | 20 | 0 | 0 | Ac 10 | Wc 21 | Dam 1 | Drain +30 | Luck +1 | Stealing, Hiding | ||
Humans | 20 | 0 | 20 | 0 | 20 | 0 | 20 | 0 | 20 | 0 | 20 | 0 | 20 | 0 | 0 | Ac 10 | Wc 21 | Dam 1 | Starts with random skill scroll | ||||
Northmen | 21 | +1 | 21 | +1 | 22 | +2 | 18 | -2 | 19 | -1 | 19 | -1 | 19 | -1 | 0 | Ac 10 | Wc 21 | Dam 1 | Cold +30 | Starts with horned helmet. | None | Repelled Fire | |
Quetzalcoatls | 26 | +6 | 23 | +3 | 26 | +6 | 12 | -8 | 12 | -8 | 26 | +6 | 20 | 0 | 5 | Ac 5 | Wc 21 | Dam 10 | Cold -30, Fire +100 | Can not use shields, armor, boots and helmets, starts with burning hands and fireball | Levitation, Clawing | Attuned fire | |
Serpent Men | 22 | +2 | 22 | +2 | 24 | +4 | 18 | -2 | 18 | -2 | 20 | 0 | 16 | -4 | 4 | Ac 5 | Wc 21 | Dam 8 | Cold -50, Fire +30, Electricity +30, Acid +30, Poison +30, Physical +5 | Can not wear boots and helmets, can wear extra ring and bracers. | Clawing, Jumping | ||
Trolls | 25 | +5 | 19 | -1 | 25 | +5 | 15 | -5 | 18 | -2 | 18 | -2 | 16 | -4 | 0 | Ac 10 | Wc 21 | Dam 1 | Fire -30, Cold +30 | Fast HP regeneration (+3), slow SP regeneration (-2), Can see in dark | None | Repelled fire | |
Wraiths | 17 | -3 | 24 | +4 | 17 | -3 | 22 | +2 | 17 | -3 | 23 | +3 | 16 | -4 | 0 | Ac 6 | Wc 21 | Dam 1 | Fire -25, Cold +30, Poison +100, Ghosthit +100, and Draining +100 | Undead (immune to disease), can see in dark | Wraith Feed | Denied fire spells, Attuned Cold |