Trunk
Many times you will see or read references to “Trunk” - what does this mean?
There is a Subversion (aka svn) directory at SourceForge for active development and testing. One can expect the following in Trunk:
One should also be aware that Trunk is not as well tested (to name a few) for stability, game balance, bug fixes and compiling on non-Linux platforms.
Use trunk with caution unless you intend to take part in testing, bug reporting, development, etc.
As a player, here's a list of some (not all..) of the features that are different then in branch:
Combat, and movement speed in general, has been slowed down
Combat calculations have changed - weapon class (Wc) improves at a different (slower) pace
Monsters and spells are still in process for being rebalanced for the combat and movement changes
Monster population on newer maps (i.e., Pygmy Forest, Castle Saromok) are much less then due to the combat system changes, other maps should be modified as well
Player files from branch are incompatible with trunk; as in, branch characters will have combat stats that a trunk player could never achieve
Each player starts with an additional 20 hit points (or so)
When not moving (standing idle) hit point, spell point and grace regeneration is faster
When not moving (standing idle) food consumption is slowed down (food is still consumed to regenerate though)
Items such are armour and weapons that are enchanted (+1, +2, +3, et al.) are more rare
Lower level monsters drop more (silver) coins
Dragon characters chose their elemental focus during the character creation process
Many monster generators only produce a fixed number of monsters and then stop (until the next map reset)
See also trunk, branch, latest, tags and stable