Object attributes beginning with the letter c .
Partly taken from the (unsorted) wholepage Object Fields .
Type: #define FLAG_SEE_IN_DARK 93
Comment: /* if set ob not effected by darkness */
Meaning:
Type: sint8
Meaning:
Type: sint8
Meaning:
Type:
Comment:
Meaning: How much weight in grams the container can hold.
Type: const char * (shared string)
Comment: Custom name assigned by player
Meaning: The player command rename sets it.
Syntax: rename <name> to <new name>
- the carets are mandatory in this case, spaces allowed
Example: rename <hide> to <polar bear's hide> would then print for the DM command dump for the several *name* attributes
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
Type: sint32
Comment: How much weight this object contains
Meaning:
Type: obj *
Comment: The skill chosen to use
Meaning:
Type: obj *
Comment: Current container being used. I think this is only used by the player right now.
Meaning:
Type: pl *
Comment: Pointer to the player which control this object.
Meaning: Will only be set for the player's object itself, and not items in inventory.
Type: tag_t
Comment: Unique object number for this object
Meaning:
Type: const char * (shared string)
Comment:
Meaning: Not anymore included since when ?