Arch Object attributes L
Object attributes beginning with the letter l .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
last_anim
Type: uint8
Comment: Last sequence used to draw face
Meaning:
See also anim , animation
last_eat
Type: sint16
Comment: How long since we last ate
Meaning:
See also food
last_grace
last_heal
Type: sint32
Comment: Last healed. Depends on constitution
Meaning:
for DISEASE, if '1' then this disease won't grant immunity when cured naturally.
for SPELL of type SP_RAISE_DEAD, if set then the spell can resurrect without a body. If 0 the body is required.
last_sp
Type: sint32
Comment: As last_heal , but for spell points
Meaning:
for MOOD_FLOOR, how to change the mood of a monster on it:
0: furious–make all monsters mad
1: angry – get neutral monsters mad
2: calm – pacify unfriendly monsters
3: make all monsters fall asleep
4: charm all monsters
for CHECK_INV, 0 means player must have object, else player must not have object.
for TRIGGER_ALTAR ??
for DISEASEs, the SYMPTOM's last_sp
for objects being thrown, the max number of moves to exist.
-
for healing, how many sp to regenerate.
new sp for
praying skill when changing god?
check what it means when praying
level
Type: sint16
Comment: Level of creature or object
Meaning: Mainly the skill level which a character has to have to successfully cast magic upon monster-with-level .
lore
Type: const char * (shared string)
Comment: Obscure information about this object, to get put into books and the like.
Meaning:
luck
Type: sint8
Meaning:
See also luck