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spells:summoning

Summoning

Summoning is one of the wizardry disciplines of spell casting .
Most summoning spells belong to the spell paths of summoning or creation , but a few belong to other paths.
The primary use of these spells is to summon monsters to attack your enemies,
but there are also spells for summoning walls , food , and other useful items .
The summoner class is naturally the best at mastering this family of spells.

Worshippers of Mostrai will have a difficult time gaining summoning skill experience points,
as they will be unable to cast any summoning spells until increasing their skill level ,
which can only be done by forming a party with a skilled summoner and sharing experience points (EXP).
Worshippers of Valkyrie are denied to all spell schools, including summoning.

The summoning skill is acquired by learning the skill from a skill scroll
FIXME (the summoner class starts with it) (the summoner class starts with a Summoner's Talisman)
or by having a Talisman of Summoning .
Summoning monsters to fight for you can help you to stay safe against dangerous enemies,
since the caster can stay out of the line of fire while the monsters do the work.
The caster receives all EXP gained from enemies killed by his pets.

List of Spells

This is a complete list of the summoning spells1), sorted by levels and alphabet.

-- Level 1 --

Create Missile

Level: 1 SP: 5 Path: Creation
Attack Types: N/A Sources: books
Notes: Creates arrows which can be used with a bow. To create crossbow bolts, wield a crossbow when casting the spell or 'cast create missile bolt'. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using the following syntax: 'cast create missile N where N is +0, +1, +2, +3 or +4. you can also create missiles of fire using ' “cast create missile fire”

Summon Lesser Golem

Level: 1 SP: 3 Path: Summoning
Attack Types: physical Sources: books
Notes: Summons a fairly weak golem which does the caster's bidding. The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off floor as well as door traps, etc. If you don't have the Sorcery spell Disarm yet, this spell gives you a creative and versatile means of safely dealing with trapped doors as the golem will set off magical and physical traps on doors. It also costs less than the Disarm spell does and can be used to check multiple nearby doors in one casting. The golem will exist for a limited time, which is reduced further when it takes damage. Casting another spell will also cause the golem to disappear.

-- Level 2 --

Earth To Dust

Level: 2 SP: 5 Path: Null
Attack Types: N/A Sources: books
Notes: Earth to dust causes damage to all earthwalls and other weak walls within the immediate area of the caster. It does not damage any other objects or monsters.

Summon Fog

Level: 2 SP: 5 Path: Creation
Attack Types: N/A Sources: books, rods, wands
Notes: Creates fog near the caster. The fog will move around randomly. It is harmless, but blocks visibility.

Summon Golem

Level: 2 SP: 5 Path: Summoning
Attack Types: physical Sources: books, rods, scrolls, wands
Notes: Summons a golem which does the caster's bidding. The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off traps, etc. The golem will exist for a limited time, which is reduced further when it takes damage. Casting another spell will also cause the golem to disappear.

Summon Pet Monster

Level: 2 SP: 5 Path: Summoning
Attack Types: N/A Sources: books, rods, scrolls, wands
Notes: Creates a monster which will attack the enemies of the caster. The monster is not under the caster's control, so it may also bash doors, run away, or get lost. The type of monster created varies by the caster's summoning skill level. (See table below) Summoned monsters persist until killed.

If the caster is repelled/attuned summoning then corresponding levels in the table below will be higher/lower by a value of 4 (If I am not mistaken) One can also summon specific monsters from one's previous levels. For instance, a character level 8 in summoning can still summon killer bees by using the following syntax: 'cast summon pet monster killer_bee .
Pets summoned by summoning level 2)
Level Pet Nr Of Name Level Pet Nr Of Name
1 Bat 2 bat 9 Stalker 1 stalker
3 Bird 1 bird 11 Devil3) 2 devil
4 Bee 3 bee 13 Beholder 2 beholder
5 Spider 1 spider 15 Dark Elf 3 dark_elf
6 Killer Bee 2 killer_bee 17 Skull 1 skull
7 Pixie 1 pixie 20 Angel 2 angel
8 Skeleton 2 skeleton 25 Vampire 1 vampire

-- Level 3 --

Alchemy

Level: 3 SP: 5 Path: Transmutation
Attack Types: N/A Sources: books, scrolls
Notes: Turns surrounding objects into gold nuggets. The value of the nuggets range from 5-40% of the object's value, and there is a 1:30 chance that no gold nuggets are made. There is also a limit to the weight of items that may be converted (based on the level of the caster?).

Counterspell

Level: 3 SP: 10 Path: Abjuration
Attack Types: counterspell Sources: books, rods, wands
Notes: Fires a cone of energy that destroys spells within the cone and blocks incoming spell attacks. It will not kill spells of higher level than the spell caster.

Magehound

Level: 3 SP: 12 Path: Summoning
Attack Types: N/A Sources: books
Notes: Creates a dog-like animal to act as a pet to the caster. The type of dog summoned depends on the level of the caster.
Pets summoned Command Selecting Pet
by summoning level cast magehound cast magehound PET4)
Level Pet Parameter Name
5 Dog dog
7 Wolf wolf
12 Mastif mastif
15 Dire Wolf dire_wolf
20 Hellhound hellhound
30 Dire Wolf Sire dire_wolf_sire
45 Shadow Mastif s_mastif
60 Greater Hellhound (gr_hellhound, any name)

Maximum is one pet hound each cast.

See also Summon Pet Monster

-- Level 4 - 5 --

Charm Monsters

Level: 5 SP: 20 Path: Mind
Attack Types: N/A Sources: books
Notes: Attempts to convert nearby monsters into pets which will fight for the caster.

Create Earth Wall

Level: 4 SP: 6 Path: Creation
Attack Types: N/A Sources: books, rods, wands
Notes: Creates a line of earth walls. These are ordinary walls which cast no spells and do no damage, but they block vision and most creatures cannot pass through them. These walls will remain until destroyed, or until you leave the map. Most enemies do not appear to attack the walls directly, allowing you to completely trap creatures such as dragons within. A very versatile spell, it can be used to trap enemies too difficult to deal with, cage enemies which move around randomly in order to hit them more easily, or to make a barrier to protect yourself from enemy spells and projectiles.

A tip: Create a bomb on the wall and run away; the wall and any creatures next to it will be destroyed. This is one of the most-used combos in the game.

Mystic Fist

Level: 5 SP: 10 Path: Summoning
Attack Types: electricity Sources: books
Notes: Creates a magical fist which is controlled with the Fire keys, like a golem.

Summon Earth Elemental

Level: 4 SP: 15 Path: Summoning
Attack Types: physical Sources: books, scrolls
Notes: Summons an earth elemental which is controlled with the Fire keys, like a golem. Very durable, with powerful attacks, but slow. Will set off floor traps they walk over.

Summon Water Elemental

Level: 5 SP: 15 Path: Summoning
Attack Types: physical, cold Sources: books, rods, scrolls, wands
Notes: Summons an elemental creature which is controlled with the Fire keys, like a golem. Water elementals use cold and physical attacks, but are not immune to cold themselves. Will set off floor traps they walk over.

-- Level 6 - 8 --

Counterwall

Level: 8 SP: 8 Path: Restoration
Attack Types: counterspell Sources: books, rods, wands
Notes: Creates a wall that repeatedly casts counterspell in the direction of the caster.

Create Food

Level: 6 SP: 10 Path: Creation
Attack Types: N/A Sources: books
Notes: This spell has a chance of creating some food.

Summon Air Elemental

Level: 6 SP: 20 Path: Summoning
Attack Types: electricity Sources: books, rods, scrolls, wands
Notes: Summons an air elemental, which is controlled with the Fire keys like a golem.

Summon Devil

Level: 6 SP: 20 Path: Summoning
Attack Types: electricity Sources:
Notes: Summons a devil from the underworld. The devil is controlled with the Fire keys like a golem.

Summon Fire Elemental

Level: 7 SP: 25 Path: Summoning
Attack Types: fire Sources: books, rods, scrolls, wands
Notes: Summons a fire elemental, which is controlled with the Fire keys like a golem.

-- Level 10 - 12 --

Build Director

Level: 10 SP: 30 Path: Creation
Attack Types: N/A Sources: books
Notes: Creates a director facing in the direction of the caster. A director can change the direction of certain spells and flying objects. Directors disappear after a set time.

Dancing Sword

Level: 11 SP: 25 Path: Creation
Attack Types: weaponmagic Sources: books
Notes: Summons a magical sword, which is controlled with the Fire keys like a golem.

Pentagram

Level: 12 SP: 5 Path: Creation
Attack Types: N/A Sources: books
Notes: A Pentagram is a special Rune that can encapsulate another summoning spell, which is cast when the Pentagram is activated. The encapsulated spell is chosen by the caster. Example: cast pentagram summon fire elemental

Credits

  • All information retrieved from the archetype files in the SVN repository, or from the Spells section of the main Crossfire site.
1) according to the SVN version as of 2007-01-03
2) arch/spell/SummonMonster/mage_pet_monster.trs
3) displayed as “demon” but use “devil” as the name to summon this choice
4) arch/spell/SummonMonster/mage_hound.trs
spells/summoning.txt · Last modified: 2020/09/20 01:59 by leaf