Summoning is one of the wizardry disciplines of spell casting .
Most summoning spells belong to the spell paths of summoning or creation , but a few belong to other paths.
The primary use of these spells is to summon monsters to attack your enemies,
but there are also spells for summoning walls , food , and other useful items .
The summoner class is naturally the best at mastering this family of spells.
Worshippers of Mostrai will have a difficult time gaining summoning skill experience points,
as they will be unable to cast any summoning spells until increasing their skill level ,
which can only be done by forming a party with a skilled summoner and sharing experience points (EXP).
Worshippers of Valkyrie are denied to all spell schools, including summoning.
The summoning skill is acquired by learning the skill from a skill scroll
(the summoner class starts with it) (the summoner class starts with a Summoner's Talisman)
or by having a Talisman of Summoning .
Summoning monsters to fight for you can help you to stay safe against dangerous enemies,
since the caster can stay out of the line of fire while the monsters do the work.
The caster receives all EXP gained from enemies killed by his pets.
This is a complete list of the summoning spells1), sorted by levels and alphabet.
Level: | 1 | SP: | 5 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | Creates arrows which can be used with a bow. To create crossbow bolts, wield a crossbow when casting the spell or 'cast create missile bolt'. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using the following syntax: 'cast create missile N where N is +0, +1, +2, +3 or +4. you can also create missiles of fire using ' “cast create missile fire” |
Level: | 1 | SP: | 3 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | physical | Sources: | books | ||
Notes: | Summons a fairly weak golem which does the caster's bidding. The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off floor as well as door traps, etc. If you don't have the Sorcery spell Disarm yet, this spell gives you a creative and versatile means of safely dealing with trapped doors as the golem will set off magical and physical traps on doors. It also costs less than the Disarm spell does and can be used to check multiple nearby doors in one casting. The golem will exist for a limited time, which is reduced further when it takes damage. Casting another spell will also cause the golem to disappear. |
Level: | 2 | SP: | 5 | Path: | Null |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | Earth to dust causes damage to all earthwalls and other weak walls within the immediate area of the caster. It does not damage any other objects or monsters. |
Level: | 2 | SP: | 5 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books, rods, wands | ||
Notes: | Creates fog near the caster. The fog will move around randomly. It is harmless, but blocks visibility. |
Level: | 2 | SP: | 5 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | physical | Sources: | books, rods, scrolls, wands | ||
Notes: | Summons a golem which does the caster's bidding. The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off traps, etc. The golem will exist for a limited time, which is reduced further when it takes damage. Casting another spell will also cause the golem to disappear. |
Level: | 2 | SP: | 5 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books, rods, scrolls, wands | ||
Notes: | Creates a monster which will attack the enemies of the caster. The monster is not under the caster's control, so it may also bash doors, run away, or get lost. The type of monster created varies by the caster's summoning skill level. (See table below) Summoned monsters persist until killed. If the caster is repelled/attuned summoning then corresponding levels in the table below will be higher/lower by a value of 4 (If I am not mistaken) One can also summon specific monsters from one's previous levels. For instance, a character level 8 in summoning can still summon killer bees by using the following syntax: 'cast summon pet monster killer_bee . |
Pets summoned by summoning level 2) | |||||||
Level | Pet | Nr Of | Name | Level | Pet | Nr Of | Name |
---|---|---|---|---|---|---|---|
1 | Bat | 2 | bat | 9 | Stalker | 1 | stalker |
3 | Bird | 1 | bird | 11 | Devil3) | 2 | devil |
4 | Bee | 3 | bee | 13 | Beholder | 2 | beholder |
5 | Spider | 1 | spider | 15 | Dark Elf | 3 | dark_elf |
6 | Killer Bee | 2 | killer_bee | 17 | Skull | 1 | skull |
7 | Pixie | 1 | pixie | 20 | Angel | 2 | angel |
8 | Skeleton | 2 | skeleton | 25 | Vampire | 1 | vampire |
Level: | 2 | SP: | 5 | Path: | Null |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | Earth to dust causes damage to all earthwalls and other weak walls within the immediate area of the caster. It does not damage any other objects or monsters. |
Level: | 3 | SP: | 5 | Path: | Transmutation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books, scrolls | ||
Notes: | Turns surrounding objects into gold nuggets. The value of the nuggets range from 5-40% of the object's value, and there is a 1:30 chance that no gold nuggets are made. There is also a limit to the weight of items that may be converted (based on the level of the caster?). |
Level: | 3 | SP: | 10 | Path: | Abjuration |
---|---|---|---|---|---|
Attack Types: | counterspell | Sources: | books, rods, wands | ||
Notes: | Fires a cone of energy that destroys spells within the cone and blocks incoming spell attacks. It will not kill spells of higher level than the spell caster. |
Level: | 3 | SP: | 12 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | Creates a dog-like animal to act as a pet to the caster. The type of dog summoned depends on the level of the caster. |
Pets summoned | Command | Selecting Pet |
by summoning level | cast magehound | cast magehound PET4) |
Level | Pet | Parameter Name |
---|---|---|
5 | Dog | dog |
7 | Wolf | wolf |
12 | Mastif | mastif |
15 | Dire Wolf | dire_wolf |
20 | Hellhound | hellhound |
30 | Dire Wolf Sire | dire_wolf_sire |
45 | Shadow Mastif | s_mastif |
60 | Greater Hellhound | (gr_hellhound, any name) |
Maximum is one pet hound each cast.
See also Summon Pet Monster
Level: | 5 | SP: | 20 | Path: | Mind |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | Attempts to convert nearby monsters into pets which will fight for the caster. |
Level: | 4 | SP: | 6 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books, rods, wands | ||
Notes: | Creates a line of earth walls. These are ordinary walls which cast no spells and do no damage, but they block vision and most creatures cannot pass through them. These walls will remain until destroyed, or until you leave the map. Most enemies do not appear to attack the walls directly, allowing you to completely trap creatures such as dragons within. A very versatile spell, it can be used to trap enemies too difficult to deal with, cage enemies which move around randomly in order to hit them more easily, or to make a barrier to protect yourself from enemy spells and projectiles. A tip: Create a bomb on the wall and run away; the wall and any creatures next to it will be destroyed. This is one of the most-used combos in the game. |
Level: | 5 | SP: | 10 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | electricity | Sources: | books | ||
Notes: | Creates a magical fist which is controlled with the Fire keys, like a golem. |
Level: | 4 | SP: | 15 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | physical | Sources: | books, scrolls | ||
Notes: | Summons an earth elemental which is controlled with the Fire keys, like a golem. Very durable, with powerful attacks, but slow. Will set off floor traps they walk over. |
Level: | 5 | SP: | 15 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | physical, cold | Sources: | books, rods, scrolls, wands | ||
Notes: | Summons an elemental creature which is controlled with the Fire keys, like a golem. Water elementals use cold and physical attacks, but are not immune to cold themselves. Will set off floor traps they walk over. |
Level: | 8 | SP: | 8 | Path: | Restoration |
---|---|---|---|---|---|
Attack Types: | counterspell | Sources: | books, rods, wands | ||
Notes: | Creates a wall that repeatedly casts counterspell in the direction of the caster. |
Level: | 6 | SP: | 10 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | This spell has a chance of creating some food. |
Level: | 6 | SP: | 20 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | electricity | Sources: | books, rods, scrolls, wands | ||
Notes: | Summons an air elemental, which is controlled with the Fire keys like a golem. |
Level: | 6 | SP: | 20 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | electricity | Sources: | |||
Notes: | Summons a devil from the underworld. The devil is controlled with the Fire keys like a golem. |
Level: | 7 | SP: | 25 | Path: | Summoning |
---|---|---|---|---|---|
Attack Types: | fire | Sources: | books, rods, scrolls, wands | ||
Notes: | Summons a fire elemental, which is controlled with the Fire keys like a golem. |
Level: | 8 | SP: | 8 | Path: | Restoration |
---|---|---|---|---|---|
Attack Types: | counterspell | Sources: | books, rods, wands | ||
Notes: | Creates a wall that repeatedly casts counterspell in the direction of the caster. |
Level: | 10 | SP: | 30 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | Creates a director facing in the direction of the caster. A director can change the direction of certain spells and flying objects. Directors disappear after a set time. |
Level: | 11 | SP: | 25 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | weaponmagic | Sources: | books | ||
Notes: | Summons a magical sword, which is controlled with the Fire keys like a golem. |
Level: | 12 | SP: | 5 | Path: | Creation |
---|---|---|---|---|---|
Attack Types: | N/A | Sources: | books | ||
Notes: | A Pentagram is a special Rune that can encapsulate another summoning spell, which is cast when the Pentagram is activated. The encapsulated spell is chosen by the caster. Example: cast pentagram summon fire elemental |