Table of Contents
Arch Object attributes E
Object attributes beginning with the letter e .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
elevation
Type: sint32
Comment: Elevation of this terrain - used in weather code
Meaning: Weather was removed shortly after the release 1.11 of the server .
end
Meaning: Ends the block of an archetype.
Example :
arch yet_another_archetype has_some_attribute attribute_value end
See also arch .
endmsg
Meaning: Ends the block of a message that is displayed to the player.
Example:
arch magic_mouth x 1 y 1 msg Hello Dungeon ! endmsg end
See also msg
exp
Type: sint64
Meaning:
- experience points to give to the player when defeating the monster
- added speed for some items?
Server struct obj {} object
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
enemy
Type: obj *
Comment: Monster/player to follow even if not closest
Meaning
env
Type: obj *
Comment: Pointer to the object which is the environment. This is typically the container that the object is in.
Meaning:
expmul
Type: double
Comment: needed experience = (calc_exp*expmul) - means some races/classes can need less/more exp to gain levels
Meaning: