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arch:arch_attributes:i [2018/04/12 08:52] – Cleanup, split Arch and object.h variales karlarch:arch_attributes:i [2025/04/18 13:08] (current) – external edit 127.0.0.1
Line 25: Line 25:
  
 Meaning: Meaning:
- 
  
  
 ==== invisible ==== ==== invisible ====
 Type: sint16 Type: sint16
 +
 +Comment: How much longer the object will be invis
  
 Meaning: Meaning:
  
 +==== is_* ====
 +
 +=== is_animated ===
 +
 +=== is_blind ===
 +
 +=== is_cauldron ===
 +
 +=== is_floor ===
 +
 +=== is_hilly ===
 +
 +=== is_lightable ===
 +
 +=== is_thrown ===
 +
 +=== is_turnable ===
 +
 +=== is_turning ===
 +
 +=== is_used_up ===
 +
 +=== is_water ===
 +
 +=== is_wooded ===
  
 ==== item_owner ==== ==== item_owner ====
 Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower). Player owning the item, so other players can't bless it. If set, the item can't be applied by another player unless he has enough experience (see item_willpower).
- 
  
 ==== item_power ==== ==== item_power ====
 Type: sint8 Type: sint8
  
-Meaning:+Comment: Power rating of the object 
 + 
 +Meaning: The character has a limited item power maximum to be able to apply magical items. \\ 
 +If the sum of the item_power of all applied items reaches the allowed maximum, \\ 
 +no more magical item with //item_power > 0// can be wielded / worn.
  
 ==== item_willpower ==== ==== item_willpower ====
-If set incombination with item_owner, an item will refuse to be applied by another player who doesn't have at least that much experience.+If set in combination with item_owner, an item will refuse to be applied by another player who doesn't have at least that much experience.
  
  
Line 55: Line 84:
  
 ==== inv ==== ==== inv ====
-Type: object pointing to the first item in inventory. Other items are available through ''below'' chaining.+Type: obj  
 + 
 +Comment: Pointing to the first item in inventory. 
  
 Meaning: Meaning:
-  * for living things and containers  +  * for spellbooks, rods, wands, horns, this is the spell that the object teaches / fires.
-    * {FIXME flags for that}, what this holds. +
-  * for spellbooks, rods, wands, horns, this is the spell that the object teaches/fires.+
   * for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated.   * for generators with the FLAG_CONTENT_ON_GEN flag it is the item generated.
-  +    * see also [[g#generator_name]] 
 +  * for living things and containers, what this holds. 
 +    * FIXME flags for that 
 + 
 +Other items are available through [[b#below]] chaining. 
arch/arch_attributes/i.1523541145.txt.gz · Last modified: (external edit)

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