dev_todo:landplots
Table of Contents
Land Plots
Buildable plots of land throughout bigworld. Players can buy them and for a small rent build in them. They will tile together, and form what could be called a “verybigworld” or “plotworld”
Ideas
Already finished
- The 'template map' framework that is required for storing them is complete. Reletive paths for tiling is done, so tiling between them should work
To be done
- Allow maps to specify in their header that building is restricted
- 'Building passes' allow building in these areas (invisible force, or as a card type object?)
- Write glue code, either as python, server plugin, or built in, for creating the plot entrances, building passes, and such things.
- Make random map styles
- Maps for buying the plots
- Picture/arches for the plot entrances
- And much more…
Issues
- Where should land plots be buildable?
- When a map maker builds over a land plot entrance, what happens to the land plot?
- What (if anything) should be done about the potential issue of players trapping eachother in buildable areas.
- Perhaps when players enter 'plotworld', they get a non-dropable exit item in the inventory back to the bigworld view
New building features that would enhance it:
- Buildable savebeds
- Buildable lock/key pairs
- Buildable teleporters
- Buildable crafting stations (?)
- New buildable things (i.e. new walls, grass, etc.)
More information
dev_todo/landplots.txt · Last modified: by 127.0.0.1