Table of Contents

Arch Object attributes H

Object attributes beginning with the letter h .

Partly taken from the (unsorted) wholepage Object Fields .

List of attributes

hide

Type: uint32

Comment: The object is hidden, not invisible

Meaning: The object blinks. Traps are set in general 'invisible' with a special face and anim or animation .

See also invisible

hp

Type: sint16

Meaning:


Server struct obj {} object

These are not archetype attributes, but server internal variables.
Read more on the object_fields page.

Type: obj *

Comment: Points to the main object of a large body

Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .