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arch:arch_attributes:h

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Arch Object attributes H

Object attributes beginning with the letter h .

Partly taken from the (unsorted) wholepage Object Fields .

List of attributes

hide

Type: uint32

Comment: The object is hidden, not invisible

Meaning: The object blinks. Traps are set in general 'invisible' with a special face and anim or animation .

See also invisible

hp

Type: sint16

Meaning:

  • for living things, hitpoints (<0 ⇒ dead).
  • for exits, x coordinates of destination.
  • for ROD or HORNs, the current spellpoints the item has left to cast the spell.

Server struct obj {} object

These are not archetype attributes, but server internal variables.
Read more on the object_fields page.

Type: obj *

Comment: Points to the main object of a large body

Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .

arch/arch_attributes/h.1523551108.txt.gz · Last modified: (external edit)

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